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Only yesterday everything seemed to be going so well with the
PBEM campaign, and now the wheels have fallen off!
The exchange of emails worked much better than I dared hope, especially as each player had to submit his orders every 24 hours.
However the
communication has been a problem. What would be simple to explain face to face has proved very difficult via email. This may be due to the way I explained it. Some players seemed to understand at once, others couldn't seem to grasp what I meant. And with the daily requirement, plus the different time zones players live in, this proved difficult.
The biggest problem was the system I was using. It has worked really well for a solo campaign, and I think it would also work if there were just one player per side and an umpire. But it was not up to it for a
multi players.
First there was too much for the
CinC to do, and not enough for the corps commanders. I tried to allow the corps commanders more freedom by using the types of command which work so well in the
wargame. But as a battle drew near it became obvious that it would not work for the campaign.
I thought that we could get through the first battle, and that the corps commanders would then have more to do in the aftermath. But on Friday there was a lot of traffic between players trying to sort out their battle plan, and we just ran out of time. I tried to cobble the first battle, but the more I thought about it the more I realised it needed serious reorganisation.
So today I have called a halt to the campaign whilst we sort things out. I have mailed each player to confirm that they want to continue, and to ask for feedback on the campaign so far. I have also published the outline of the new system on the blog.
Hopefully by Monday I will have all of the replies, and we can get it going again.
The whole idea of the campaign was to learn what works and what
doesn't with
PBEM. Well I have certainly learned a lot about what
doesn't work! If I can keep the players on board I am sure that we can get it going again.