16 March 1813 - Central
Europe - Day 3
First
major battle/wargame of the campaign
French
attack Erfurt with two corps and their reserve
Russians counter attack with two corps and their reserve
Start of Game
The
city of Erfurt is represented by four town squares
The
Russian army starts the game deployed to the right of the city
The
French army is deployed to the left of the city
Each
army has 9 infantry and 3 cavalry brigades, plus 3 batteries of artillery
The cavalry and artillery of the reserve corps are C class, minus 1 for melee and morale
End of Move 8
The
battle is concentrated on the fight for the city
Both
armies commit three brigades of infantry, each commanded by their CinC
As
they enter the two sections nearest to them the buildings are removed
This
allows us to measure movement, deploy to fight, and measure retreats
The
Russians hold both flanks, but lose more casualties than the French
But
the French win because they capture the city
Campaign Note
This
was an unusually complicated game.
There were two reasons for this.
First
the table was quite crowded for such a large army, and particularly the area
taken by the city of Erfurt in the centre
Both
flanks had terrain which was easy to defend, and the approaches were very
narrow.
The
Russians occupied the terrain on their side of the table, and only advanced
into the city.
The
French intended to attack, but found it too difficult to advance beyond their
own terrain. Consequently they also
deployed to hold.
The
French attack on the city was heavily supported by their artillery, and caused
casualties to the Russian garrison. This
provided decisive when the French infantry attacked.
The
Russian artillery concentrated on the French infantry and cavalry. They caused a few casualties, but more
important they made a French attack likely to be very expensive. This resulted in a lack of fighting on the
flanks.
Interesting
wargame, but a little disappointing that it was again decided by town fighting. This is always decided by the luck of the
dice, though the French artillery did help the French attack.
Thistlebarrow,
ReplyDeleteI’ve only just managed to read the first three blog posts of your current campaign, and it seems to be developing into an interesting conflict ... although the presence and importance of the built-up areas seems to be changing the nature of the fighting.
All the best,
Bob
Hi Bob
ReplyDeleteThanks for your comment
This phase was not planned to test the town fighting, but it seems to have developed into that. Strange how you accept certain rules for years, and then one game prompts you to question how well they work. This has happened with the town fighting, and subsequent battles have given me an opportunity to test out alternatives.
best regards
Paul
Paul,
ReplyDeleteYour summary makes it sound like the adjustments to the town fighting have worked? Or perhaps not if it is still down to luck of the dice?!
Regards, James
Hi James
ReplyDeleteYes, much happier with town fighting.
With my wargame rules dice do play a very important part.
This is necessary my wife Jan and I always wargame together
We have done so for many, many years
Consequently we both know the rules VERY well
We rarely make mistakes based on the rules
So the dice element is really important to add a little spice to the game
regards
Paul