Map of Spain
The
Iberian Peninsula has long been my favourite of all the Napoleonic
campaigns.
In
1969 I knew almost nothing about Wellington or the Napoleonic Wars. Finding Jac Weller’s Wellington at Waterloo
led to me to the companion book Wellington in the Peninsula. This excellent introduction was followed by
a long reading list, not least Napier and Oman’s excellent histories of the
conflict.
Bernard
Cornwall’s Sharpe series were read with equal enjoyment. The
subsequent TV series followed with somewhat mixed enjoyment.
I
have always enjoyed painting the British and Spanish armies, the Portuguese
less so. In particular the variety of
Spanish regular and irregular uniforms were a welcome relief to the never
ending red and blue of the British and French.
But
I have always found wargaming the campaign very disappointing. Using a variety of commercial wargame rules
over the years always resulted in the Spanish armies running away almost before
the French reached them. The French in
turn almost always lost to the superior firepower of the red coats, and the
remarkable efficiency of the riflemen.
It was only when I developed my own wargame rules, and even more the campaign rules, that the Spanish at last had a chance of holding their own.
Map of Seville Region
In
my rules the Spanish cavalry are very ineffective. Not only are they low quality, but there is
not very many of them.
The
infantry are almost all low quality, but there are a lot of them. They
are supported by a large number of militia/guerrilla who are equally poor
fighters.
The
artillery are the pride of the Spanish commander. They have the same morale and combat ability
as the French gunners.
Spanish
field armies are usually defeated. But
that is ok providing that they damage the attacking French brigades at the same
time. The further the French advance,
the longer their lines of supply, and the more vulnerable to the many guerrilla
brigades. They usually lose against the
French garrisons and supply convoys.
But they only have to win once, the French have to win every time.
All of this results in a historically correct to the campaigns fought in Spain. Or at least I think so.
Map of Toledo District
This
was the first campaign phase in Spain since I reorganised the overall campaign.
The
concept is that each region will have nine districts, and each district would
provide one campaign phase. All of
these phases would be stand alone, but would have a narrative which provided an
overall direction to each phase.
This
resulted in my first error. In the past
each phase was stand alone. There were
the same nine towns, each of which was also a wargames table. The French would start in control of three,
the allied army another three and the final three would divide the two
armies. Thus is one side lost the
opening battles, they would have space to retreat and regroup.
Toledo
district is the centre top on the regional map. The French enter the map at the start of the
campaign. I had assumed that they would
win at least one or two of the opening battles. This would give the Spanish corps the
maximum amount of map to retreat, and ensure the French would have to maintain
a long supply line.
I
had not anticipated that the French would be unable to break through the three
northern towns, and would have to retreat off the map when they failed to do
so. In our campaign rules any corps that
retreats off the map may not enter again during that campaign phase. This is to ensure that the phase is
concluded within a reasonable time frame.
This
led to an unexpectedly short campaign of only five days and four battles.
On
the other hand all four wargames were different and very enjoyable, despite my
being the French player and losing the campaign. I won two of the games, and lost the other
two. I should have won all four, but
over confidence led me to be unable to respond to unexpected setbacks (that is
to say low dice throws).
I
usually command the French armies in southern Spain. Although they usually defeat the Spanish
regular corps, they have great difficulty with the guerrillas. However this time I lost two battles due to
my own tactical skills, and lost the campaign phase due to equally poor
strategic skills. By the end of felt
very much like Dupont must have felt at the end of the battle of Baylen.
But
I am really pleased that it has confirmed, for me at least, that both my
wargame and campaign rules do exactly what they are designed to do. Provide a fun wargame, in no more than 12
moves and allow both commanders an equal chance to win. Whilst at the same time produce not only a
series of games, but also a campaign, which feels distinctly Napoleonic.
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