Sunday, 26 January 2025

Jean Campaign – Day Eight


Campaign Map

 

Main French depot at Hellin – 9 days supplies

Spanish occupy Huelma
Spanish attack Ubeda
French retreat to Mortalalla
French attack Linares
Guerrilla brigades active

13th French army – attack Linares
14th French army – regroup and resupply at Jean
15th French army – retreat to Mortalalla

1st Spanish army – attack Ubeda
2nd Spanish army – regroup and resupply at Martos
3rd Spanish army – occupy Heulma

10 guerrilla attack convoy Hellin to Tobarra – fail no casualties

Second battle of Linares – Move 4

13th French Army commanded by Marshal Suchet attack Linares
1st Spanish army commanded by General Giron attack Ubeda

French have 9 infantry brigades, 2 cavalry brigade, 3 corps artillery
3 infantry and 1 cavalry brigades are detached to protect lines of supply
They have lost 4 infantry and 1 cavalry battle casualties (1700 men)

Spanish have 13 infantry brigades, 2 cavalry brigade, 3 corps artillery
They have lost 9 infantry, 1 cavalry and 1 artillery battle casualties (3800 men)

On 6 August Marshal Suchet was unable to take Linares, and retreated to Ubeda to regroup and resupply. General Giron remained at Linares to regroup and resupply. The Spanish had suffered more casualties than the French, but Giron was determined to follow up his victory and take Ubeda. Suchet was determined on a second attempt to take Linares. At first light the Spanish set off to take Ubeda, and the French to take Linares. Neither side was aware of the intentions of the other

On the left 1st Spanish corps took position in and around the farm, due to the slow French advance over the high ground. However 37th Young Guard corps cavalry and artillery were able to deploy between the hill and the farm, and cover the infantry deployment. The French took the farm, but were driven out by a Spanish counter attack. The Spanish held the farm at nightfall

In the centre 2nd Spanish corps reached the woods first, but 38th French corps reached the southern edge at about the same time. Neither side occupied the woods, but the French artillery caused the Spanish cavalry to rout. This allowed them to force the infantry into square, and their own infantry to take the woods. At nightfall the French held the woods

On the right 3rd Spanish corps occupied the two northern wooded sections by the time 39th Vistula corps reached the southern edge. There was a prolonged infantry melee for the woods, which the Poles finally won. The Spanish corps was smashed, and all five infantry brigades routed. At nightfall the Poles held the woods.

Having taken two of the three game objectives, and routed ten of the sixteen Spanish brigades, the French won the battle.

Comments

Despite the French having an elite guard corps, and fewer casualties than the Spanish, this was a very hard fought game. Both sides started with considerable casualties, and consequently both had very brittle morale. This caused both armies to fight a very cautious game.

Half way through the game the French artillery caused casualties to the Spanish cavalry in the centre, resulting in their rout. This allowed the French to push forward and force the Spanish artillery to withdraw. This in turn allowed the French infantry to attack the woods on the left and in the centre. They would eventually take both objectives.

The farm on the right was more difficult. The Spanish artillery had longer range than the French, and they were protected by heavy cavalry and a mass of infantry. So the young guard were reluctant to attack the area to the right of the farm. With the loss of the Spanish centre t he guard infantry were able to storm the farm and drive the Spanish out. The Spanish guns caused 20% casualties to the elite French infantry. The 1st Spanish grenadier’s then counter attacked and drove the weakened French infantry out. Their rout caused the supporting French infantry to withdraw. At nightfall the Spanish still held the farm.

But the Spanish army was broken. They had suffered very heavy casualties, and two of their three corps were in retreat or rout. At nightfall the Spanish commander ordered the third corps to abandon the farm and retreat. The French won the battle.

Always good fun to have such a close run wargame. On the last move there was a prolonged melee for the woods in the centre and on the left. All four brigades involved had 20% casualties, the loss of just one more would taken them down to 30%, which is an automatic rout. The Spanish only had to achieve 3 or more on their dice throw to achieve this. The first brigade rolled a one, the second a two. Both Spanish brigades fled with 30% casualties, both French brigades held with 20% casualties.

Only one more game to decide the winner of the campaign. It could easily go either way

Sunday, 19 January 2025

Capture French Eagle


Melee

For many years I have preferred to fight multi corps wargames, usually three per side.   Each corps has a game objective, and the winner is the side which takes and holds at least two of them at the end of 12 moves.  This provides a lot of flexibility, particularly for the attacker, who can tailor his attack to suit the terrain and the condition of his army.   The CinC is allowed to take create a reserve by combining brigades for any or all of the three corps under his command.   Normally these are artillery and infantry, or artillery and cavalry.   This will reduce the combat ability of at least one of his corps, but he can give them the task of avoiding a major battle, but attempt to pin the enemy corps opposite them.      This type of game provides both players with the type of tactical problems experienced by a senior commander, rather than a corps, divisional or brigade commander.   

The disadvantage of this type of game is that the brigade is the lowest combat element. The battalion or squadron battle is represented in an abstract way.   Brigades are rewarded, or punished, by their formation.  So column of march, line, square or skirmish are used on the table, but of course it is the whole brigade in such formation.  The brigade combat is decided by one D6, and this tends to “flatten out” the experience. The ebb and flow of battalion or squadron combat is missing. 

So it is really unusual for either side to lose a colour or eagle, until now.  And even more unusual for the Spanish to capture a French eagle.  In the second battle of Heulma 3rd Spanish Army attack 15th French Army.   The French had lost the first battle of Heulma, and the Spanish followed up their victory.  The Spanish were stronger than the French, not only in infantry but also artillery.   They had the same number of guns, but their 12 pdr guns had a longer range than the French 9pdr.    This dictated the Spanish tactics, which were to weaken the French infantry with artillery fire and only commit their low quality infantry when the odds were in their favour.

It took most of the game to achieve this objective.   The Spanish ignored their right flank, and concentrated the 12pdr guns between their centre and left flank.   The French held a farm with an elite brigade, thus making it a very difficult objective for the Spanish infantry.   The Spanish concentrated on the supporting French infantry and when they retreated moved their guns into close range of the farm, and surrounded it with infantry and cavalry.    The French garrison held despite 20% casualties, but once they reached 30% it would be an automatic rout.   This was the situation at the start of the twelfth, and last move, of the game.   Only one Spanish brigade could attack each side of the farm, and all of them had 10% casualties.  

The Spanish player had to decide whether to risk an infantry attack, or hope for one more artillery casualty.   Even at close range the gunners would require 4, 5 or 6 on their 1D6.   If they failed the French would hold the farm, and thus win the battle.   Their best infantry brigade would also require 4, 5 or 6 to win the melee.   He decided to risk an infantry melee, as much because it was the “right thing” to do as any other reason.  By that I mean an attack on a fortified farm would normally be decided by an infantry attack, rather than rely on artillery fire alone.   The Spanish won the melee, the garrison were now had 30% casualties.  

You will see the situation on the photo above.   There are four Spanish infantry brigades, one in the farm, one above the farm and two to the right.   The Spanish artillery are above the farm and their cavalry are surrounding the French brigade, with their eagle.

I was the Spanish player and I must admit that all of my sympathy was with the French garrison.  They held the farm for three moves, during which they received two artillery hits, at 10% casualties each.   Their luck ran out when the Spanish infantry rolled a high dice to win the melee.

Great game, and even after all these years very tense during those last four moves.   

Sunday, 12 January 2025

Christmas with Napoleon


We spent Christmas with my son and his family.   He has never been interested in Wargaming, nor anything to do with the Napoleonic period.   His passion has always been creating a home cinema.   His first attempt was when he bought his first house, just as we were moving to Spain in 2006.   I had sold my house in the UK, and was dismantling my wargames room which was built in our garage.   He removed the whole table and used the wood to build a cinema in his new garage.

He had gone through many versions, but now inside the house where it is much warmer and more comfortable.   These have included a projector on the wall facing a large TV screen.   He has also dabbled with 3D, which was very impressive.   But his latest set up is by far the best yet.   There is a very large screen (see above) with the electrics and sound system fitted into the wall around the sitting room.   The overall effect is very similar to sitting in a cinema.  The screen is huge, the picture crystal clear and the sound sharp and all surrounding.

He could not wait to demonstrate it with an evening watching "Top Gun: Maverick".   I have seen it before, but never like this.  

I told him that we would love to see both Waterloo 1970 and Napoleon 2023 on his system.   He was happy to oblige, but not prepared to sit through them himself.    So he set it up so that we could watch each one on alternative afternoon

 

I have seen Waterloo many times.   The first time was in a cinema in Germany in 1970, just before our first visit to the battlefield of Waterloo.   There was a visitor centre showing Waterloo, but it was in black and white and (I believe) made in 1929!

Since then I have watched the 1970 version at least twenty times.   We bought a video and then a CD and would watch it every couple of years.   For me this is the definitive film of the battle.  The acting is excellent, particularly Rod Steiger as Napoleon.   The uniforms as very accurate, especially for a popular film.   The story line is acceptable, and the scenery very similar to the battlefield.

I had watched Napoleon only once, and like almost everyone else was very disappointed.   The acting was wooded and unconvincing.   Joaquin Phoenix was the worse choice for Napoleon, particularly for the younger version.   Bonaparte was only 24 at the siege of Toulon   Phoenix was 49 when he made Napoleon.  

The battle scenes were impressive, if you knew nothing about the Napoleonic period.   I quite enjoyed the Toulon sequence, mostly because I don’t know very much about the siege.   However Austerlitz was pathetic.   I have visited the battlefield twice, and it looks nothing like the terrain shown in the movie.   Worst still there was no attempt to follow the sequence of the battle, which had it been done would have been impressive.   To concentrate on the frozen lake, and in particular to show the artillery covered in sheets at the start of the battle, is nonsense.   The very story about the losses on the frozen lake have long been discounted.   I recall reading that the lake was dredged only “a few bodies were found”

The battle of Waterloo was even worse.   Once more no attempt was made to follow the sequence of the battle, or to explain how it developed.   I have read many accounts about Wellington’s reverse ridge tactic, but never that he built trenches.   Napoleon leading the Guard on the final attack is well recorded, as is the fact that he handed over command well before they came within range of the enemy lines.   And I have never read an account of Napoleon leading a cavalry charge, which he appears to do at every battle in this move

But, for me, the most annoying thing was the large number of very large French flags carried by the French troops.    One seems to have been issued to every 50 men.  

Despite the above I did enjoy watching both movies on such an impressive sound system.   It was just like sitting in a very comfortable cinema with the latest audio and visual effects.  

Despite its age Waterloo was, and is, by far the best movie.   Even after 54 years the acting, uniform details, battle scenes and the gripping story line made this a most enjoyable movie to watch.  

Sunday, 5 January 2025

Christmas Holiday

I am a creature of habit, which includes posting on this blog each week, almost always on a Sunday.   The only exception to this is rare holidays when I am separated from my trusty desktop. 

On 19 December we returned to the UK to spend Christmas and New Year with our family, as we have done each year since we moved to Spain in 2006.   The only year we missed was 2020, due to the Corona virus travel restrictions.   My daughter in law is a great believer in a traditional Christmas, with extensive decorations from 1 December and our three grandchildren ensure that there is lots of excited opening of presents on 25 December.  

When we arrived we were informed by our 8 year old granddaughter that we had to be up at 0600 on Christmas Day to “watch Father Christmas”.    Apparently there was expected to be good views of a comet, which was the Father Christmas in question.    The whole family was gathered in the back garden at 0600, but could see nothing due to extensive and very thick cloud.   Any disappointment was soon forgotten as we all regrouped in the sitting room to open the large piles of presents.

It always surprises me how easily we adjust to leaving sunny Spain for cold and often wet England.   We adjust to the drop in temperature and are fortunate my son lives in a lovely Northumberland village called Rothbury.   It is a very popular walking area, and even in December we are able to take advantage of the many walks around the village.

Even more surprising we don’t really miss our daily wargames.  

However I do miss the busy routine of our life in Spain, and particularly the almost daily administration on the computer.    We run a weekly walking group for our local U3A, and this includes preparation and recording of each walk on the computer.   In particular I post a blog each week of the walk.   Over the past year I have made short video of our various walking groups since we moved to Spain.   These are posted on YouTube as a record of our walking experience, and also a reminder for the members of the group and our friends and family in the UK.

Then there is the weekly post for my two Wargaming blogs, this one and the 1813 Campaign Diary blog.  Plus of course running the campaign itself, wargaming the battles and recording them on the diary.

Strangely I don’t miss the walks and wargames, but I do miss the busy daily routine.   We soon settle into the family routine, but have no routine of our own.   For a couple of days it is nice to visit the shops in Morpeth and Newcastle, but one day in each, particularly at Christmas time, is more than enough.   Rothbury itself has a good selection of pubs and cafe’s, plus a lovely river walk.   And we were fortunate that the weather was kinder than usual this year.  Only two days of rain, and as many sunny days of sun.   Very cold, but very enjoyable to walking.

It is lovely to be able to spend the holiday with the family, but after a few days I start to miss our normal routine and long for the warmer temperatures.   I can follow the holiday activities of our friends on Facebook, and am envious at their sunny days and temperatures of 18c.

So we were very happy to return home to the mass of emails waiting and to organise our first group walk on 2025.   Not to mention clearing the last game of 2024 off the wargames table and updating the campaign for the first one of the New Year.

Happy New Year to you all.

Tuesday, 17 December 2024

Jean Campaign – Day Seven


Campaign Ma

Main French depot at Hellin – 18 days supplies

French occupy Je
Spanish attack Huelma
Guerrilla brigades active

13th French army – regroup and resupply at Ubeda
14th French army – occupy Jean
15th French army – defend Huelma

1st Spanish army – regroup and resupply at Linares
2nd Spanish army – retreat to Martos
3rd Spanish army – attack Heulma

5 guerrilla attack convoy Hellin to Tobarra – fail no casualties
9 guerrilla attack convoy Hellin to Elche – fail no casualties
13 guerrilla attack convoy Mortalalla to Huelma – fail no casualties

Second battle of Heulma – End of Move 2

15th French Army commanded by Marshal Augereau defend Heulm
3rd Spanish army commanded by General del Parque attack Heulma

French have 9 infantry brigades, 2 cavalry brigade, and 3 corps artillery
3 infantry and 1 cavalry brigades are detached to protect lines of supply
They have lost 3 infantry and 2 artillery battle casualties (500 men)

Spanish have 12 infantry brigades, 2 cavalry brigade, and 3 corps artillery
They have lost 7 infantry, and 1 cavalry battle casualties (2900 men)

Marshal Augereau was defeated at the battle of Alcaudete on 5 August
He retreated to Heulma where he rallied, regrouped and resupplied
This was the first French defeat of this campaign
General del Parque is determined to repeat his victory and retake Heulma

Comments

This is the first time in the campaign that the Spanish have attacked the French. Recent changes to the campaign mean that the French have to defend longer lines of supply and that the campaign does not end as soon as the French occupy the main Spanish city. They now have to be able to defend that city against a counter attack.

On the left 45th French corps have to hold the woods against 9th Spanish corps. The French outnumber the Spanish and they have 9pdr guns against Spanish 6pdr. The French hold this objective, but are unable to support the centre and right.

In the centre 44th Westphalian corps has to hold the woods and road junction against 8th Spanish corps. They do so until the last two moves, when the Spanish artillery weakens the infantry in the woods, who are then routed by an infantry attack.

On the right 43rd Italian corps have to hold the farm against 7th Spanish corps. The Spanish attack on the far right, and rout most of Iranian infantry and artillery. They then attack the farm, which is held by the elite 1st infantry brigade. Despite 20% casualties from close range artillery, the garrison hold, but are finally routed by an infantry attack. By then the farm is surrounded by Spanish infantry and casualties, and the garrison is forced to surrender.

The battle was won by infantry attacks, but decided by superior artillery. The Spanish had two 12pdr and one 6 pdr guns, the French had one 12pdr and two 9 pdr guns. The French started the battle with 10% casualties on two of their corps artillery, the Spanish were full strength. This gave the Spanish a considerable advantage in counter battery fire, which they took full advantage of. They could then move their artillery into close range of both the woods in the centre and the farm on the right. This allowed them to inflict heavy casualties on the defending infantry before their own infantry attacked.

A very interesting game resulting in a Spanish victory. But also enjoyable because it was not decided solely on the luck of the dice. The Spanish threatened with their weak 9th corps on the left, and attacked with their superior artillery in the centre and right. The Spanish commander took command of 8th corps artillery, which he used to support 7th corps attack on the farm, and then 8th corps attack on the woods. The result a well deserved Spanish

Sunday, 8 December 2024

Campaign Maps


Germany 

My campaign has been designed to provide interesting battles to wargame, with the minimum of administration.   To this end I have created a fictional map of Europe, where historical boundaries have been replaced by military regions and districts.   You will see from the map that there are nine regions in Germany, each consisting of 9x9 squares.   Each square is a wargames table.  

The Erfurt region is outlined in white.   There are nine major towns in the region, including the city of Erfurt in the centre of the map.   Each town has nine squares, and each would have a named town.   Each town would be the subject of a battle/wargame.

The campaign is divided into a series of phases.  The objective of each phase would be to take and hold one of those nine towns.   There is the possibility to fight nine different battles, but normally six would be sufficient

Central Germany – Stage 1

Erfurt Region is part of Central Germany.   On this map the city of Erfurt is outlined in white.   This map shows the main roads (red) connecting major cities and secondary roads (yellow) connecting towns within the Region.   It also shows major rivers.   In addition it shows the borders of historical regions, such as Westphalia, Bavarian etc.   These are not important in the campaign, but are used to help place my fictional military regions within historical boundaries.

When I started the campaign my intention was to fight a series of campaign phases within one military region.   Erfurt Region would be the disputed area to be fought over.   Dusseldorf Region would be the French rear area and Dresden Region the Russian rear area.

When Erfurt district became the next campaign phase I would produce a detailed campaign map showing the nine squares.   The French would start the phase deployed within the Erfurt district, the Russians within Gera, but mostly in the three squares forming the border between Fulda and Erfurt districts.  The campaign would start when the Russians crossed the border into Erfurt district.  The campaign objective would be the city of Erfurt, and the army which took and held the city would be the winner.

It soon became obvious that there was a major flaw in this deployment.   If the Russians were unable to fight their way into Erfurt district, or if they were forced to retreat out of it, there was no campaign map to allow this to happen

Central Germany Stage 2

This map was the result.   It shows the cities of Erfurt and Gera.   The campaign objective would still be Erfurt, but if the Russians were driven back the French could now cross into Gera district and continue the campaign.  The map is slightly bigger, with 12 squares in place of the earlier 9 squares. 

After a while I realised that if the French lost Erfurt and were forced to retire, they had to move off the map.  This meant that it would not be possible for them to regroup and counter attack in an attempt to retake Effort.

Central Germany Stage 3

The latest map includes a larger area.    All of Erfurt district is now included, and also half of Gera region so that both cities are shown.   There are now 15 squares on the campaign map, allowing the possibility of 15 different battles.

One major advantage of this larger map is the opportunity to show the lines of supply/communication between the major cities.   This aspect has not played a major role in my campaigns to date, except in Spain.   However I want to have the possibility to include them should I wish to do so.   It allows an extra dimension to the campaign which is always useful.

It may well also result in longer campaign phases.   I have also found that because there is now a very real possibility of the French army launching a counter attack to retake Erfurt, the Russian commander is much more careful to avoid heavy casualties in the early part of the campaign.

In most campaign phases the attacker takes casualties to take the three squares adjoining the border.   He is then much weaker when he attempts to take the next three, which include Erfurt.   But it is worth taking extra risks because once the city is taken he has won the campaign phase.   With the possibility of a counter attack, or if he runs out of supply, he must now ensure that his army is capable of holding the city, not just taking it.

Sunday, 1 December 2024

Jean Campaign – Day Six


Campaign Map

Main French depot at Hellin – 27 days supplies

French attack Jean
No Guerrilla brigades active

13th French army – retreat to Ubeda
14th French army – attack Jean
15th French army – resupply at Huelma

1st Spanish army – retreat to Linares
2nd Spanish army – battle of Jean
3rd Spanish army - resupply at Alcaudete

Guerrilla brigades have no opportunity to attack French convoys
Battle of Jean – End of Move 4

French have 9 infantry brigades, 2 cavalry brigade, and 3 corps artillery
3 infantry and 1 cavalry brigades are detached to protect lines of supply
They have lost 1 infantry and 1 artillery battle casualties (500 men)

Spanish have 13 infantry brigades, 2 cavalry brigade, and 3 corps artillery
They have lost 3 infantry, 1 cavalry and 1 artillery battle casualties (1400

There are three game objective
The bridge on the left, the woods in the centre and the farm on the right
The army which holds at least two at the end of the battle is the winner

On the right 40th French corps have to cross the hill to reach the farm
They are outnumbered by 4th Spanish corps, but manage to capture the farm

In the centre 41st Baden corps are also outnumbered by 5th Spanish corps
They fight their way into the woods, but are routed by the Spanish infantry

On the left 42nd Polish corps match two infantry brigades on the left bank
The CinC takes command of the rest of the corps on the right bank
They force 6th Spanish corps to withdraw and secure both ends of the bridge

Having taken two of the three objectives the French win the battle

Comments
Once more the French had to avoid unnecessary casualties
They were also at a severe disadvantage, having detached 3 infantry and 1 cavalry brigades
They put the best two Polish infantry brigades on the left bank of the river, and took the bridge

On the right bank they forces the Spanish to retreat, but were unable to inflict serious casualties

In the centre they had a similar problem, but routed the Spanish cavalry with artillery fire
This allowed their infantry to enter the woods, but they were routed by a counter attack

On the right the French were attacked as they attempted to deploy between the farm and the hill
It was only when the Spanish cavalry were routed in the centre that they could attack the farm
After two rounds of melee the French infantry had to retreat into the centre of the farm
But they managed to rally and keep hold of the farm until the end of the battle.

This battle was decided by the infantry melee for the woods and the farm.
In both, the French had committed their elite brigades to the attack
However due to really poor dice (three 1’s out of four rolls) they lost the melee
They were driven out of the woods, but managed to just hold the farm

Another very enjoyable wargame, but it has made me ponder whether I should replace my D6 for D10 to determine combat and morale. No decision yet, I need some more play testing to confirm whether it is just bad/good luck, or the odds need to be wider.