Germany
My campaign has been designed to provide interesting battles to wargame, with the minimum of administration. To this end I have created a fictional map of Europe, where historical boundaries have been replaced by military regions and districts. You will see from the map that there are nine regions in Germany, each consisting of 9x9 squares. Each square is a wargames table.
The Erfurt region is outlined in white. There are nine major towns in the region, including the city of Erfurt in the centre of the map. Each town has nine squares, and each would have a named town. Each town would be the subject of a battle/wargame.
The campaign is divided into a series of phases. The objective of each phase would be to take and hold one of those nine towns. There is the possibility to fight nine different battles, but normally six would be sufficient
Central
Germany – Stage 1
Erfurt Region is part of Central Germany. On this map the city of Erfurt is outlined in white. This map shows the main roads (red) connecting major cities and secondary roads (yellow) connecting towns within the Region. It also shows major rivers. In addition it shows the borders of historical regions, such as Westphalia, Bavarian etc. These are not important in the campaign, but are used to help place my fictional military regions within historical boundaries.
When I started the campaign my intention was to fight a series of campaign phases within one military region. Erfurt Region would be the disputed area to be fought over. Dusseldorf Region would be the French rear area and Dresden Region the Russian rear area.
When Erfurt district became the next campaign phase I would produce a detailed campaign map showing the nine squares. The French would start the phase deployed within the Erfurt district, the Russians within Gera, but mostly in the three squares forming the border between Fulda and Erfurt districts. The campaign would start when the Russians crossed the border into Erfurt district. The campaign objective would be the city of Erfurt, and the army which took and held the city would be the winner.
It soon became obvious that there was a major flaw in this deployment. If the Russians were unable to fight their way into Erfurt district, or if they were forced to retreat out of it, there was no campaign map to allow this to happen
Central
Germany Stage 2
This map was the result. It shows the cities of Erfurt and Gera. The campaign objective would still be Erfurt, but if the Russians were driven back the French could now cross into Gera district and continue the campaign. The map is slightly bigger, with 12 squares in place of the earlier 9 squares.
After a while I realised that if the French lost Erfurt and were forced to retire, they had to move off the map. This meant that it would not be possible for them to regroup and counter attack in an attempt to retake Effort.
Central
Germany Stage 3
The latest map includes a larger area. All of Erfurt district is now included, and also half of Gera region so that both cities are shown. There are now 15 squares on the campaign map, allowing the possibility of 15 different battles.
One major advantage of this larger map is the opportunity to show the lines of supply/communication between the major cities. This aspect has not played a major role in my campaigns to date, except in Spain. However I want to have the possibility to include them should I wish to do so. It allows an extra dimension to the campaign which is always useful.
It may well also result in longer campaign phases. I have also found that because there is now a very real possibility of the French army launching a counter attack to retake Erfurt, the Russian commander is much more careful to avoid heavy casualties in the early part of the campaign.
In most campaign phases the attacker takes casualties to take the three squares adjoining the border. He is then much weaker when he attempts to take the next three, which include Erfurt. But it is worth taking extra risks because once the city is taken he has won the campaign phase. With the possibility of a counter attack, or if he runs out of supply, he must now ensure that his army is capable of holding the city, not just taking it.
Thistlebarrow,
ReplyDeleteThis is a very interesting blog post that appeared at the moment that I was thinking again about my own campaign maps. It’s given me lots of great ideas that I’m going to think about over the next few weeks.
All the best,
Bob
Hi Bob
DeleteI often think that the ongoing review and amendment of the campaign and wargame rules is just as much fun as the actual wargaming. Though I sometimes think that it is often more the result of boredom and need for change than that it is essential to the performance of the campaign and game!
Good luck with your own review, I look forward to reading about the outcome
regards
Paul