Sunday, 19 April 2026

Cordova Campaign – Battle of Montilla


Battle of Montilla – table at start of game

Both armies are full strength at the start of the game
Each army has three corps
The Spanish have 12 infantry brigades, 2 cavalry and 3 corps artillery
The French have 9 infantry brigades, 2 cavalry and 3 corps artillery
The French infantry are better quality, the cavalry and artillery the same quality

There are three game objectives
The woods on the left, the hill in the centre and the villa on the right
The Spanish occupy each objective with one corps

The French start the game on the table, but out of artillery range of the Spanish
One corps is allocated to attack each game objective
The CinC has taken command of the corps artillery of 43 and 44 corps
He has placed this reserve between the two corps to support either as required


End of move 12

On the left 46 Westphalian corps advance against the woods
Their cavalry charge and rout the Spanish cavalry and then threaten their artillery
The Westphalian infantry and artillery deploy to attack the front two sections of woods
The Spanish cavalry, and the infantry in the front line, withdraw to the rear wood sections
The Westphalian infantry quickly occupy the southern section of woods
But their cavalry and artillery have to redeploy to threaten the northern woods
The Westphalian attack takes three wooded sections, but are unable to take the fourth

44 Baden corps are supported in their attack on the hill by the reserve artillery
The Spanish gunners on the road withdraw to the rear of the hill/pass
The Baden infantry take the left hand hill, but are unable to take the right hand one
Once more the Spanish have held part of an objective

43 French corps are delayed by having to cross the hill to reach the villa
This allows the French reserve artillery to redeploy to support their attack
The villa is a strong defensive position, and the French need to attack more than one side
However the Spanish artillery and cavalry make this impossible
The French reserve artillery cause casualties to the garrison
The French grenadier brigade then attack the villa and rout the garrison

The French have only taken one of the three objectives

The Spanish have lost 4100 casualties to just 900 French
There are also four Spanish brigades in rout and only one French
But the Spanish have managed to hold part of two objectives

The French have only taken one, and thus lose the battle

Comments

The new balance between the French and Spanish armies seems to be working well
Being outnumbered in infantry the French cannot afford to take any risks
They must win the cavalry and artillery battle before commiting the infantry.
However the Spanish gunners and cavalry are just as good as the French

The Spanish held the forward locations, supported by cavalry and artillery
Their infantry were safe behind the objectives

The French deployed to attack the front line, and the Spanish fell back to the second line
This meant the French had to advance and redeploy, which wasted precious time
There are only 12 moves to each battle, and this does not allow time to redeploy

The Spanish deserved to win this game

Sunday, 12 April 2026

Cordova Campaign – Day Five


13 September 1813 – Southern Spain – Day 5

French attack Montilla
13 French Army occupy Muriano
14 French Army regroup at El Carpio
15 French Army attack Montilla

Spanish defend Montilla
1 Spanish Army retreat and leave campaign
2 Spanish Army retgroup at Cordoba
3 Spanish Army defend Montilla


Battle of Montilla opening positions

15th French Army commanded by Marshal Augereau attack Montilla
3rd Spanish army commanded by General Del Parque defend Montilla

French have 9 infantry brigades, 2 cavalry brigade, 3 corps artillery
3 infantry and 1 cavalry brigades are detached to protect lines of supply

Spanish have 12 infantry brigades, 2 cavalry brigade, 3 corps artillery
12th corps has been disbanded to bring other three corps up to full strength

Comments

Having lost the battle of Muriano 1st Spanish army have two choices
They can occupy the city and accept a siege
Or they can retreat, abandon the city and leave the campaign.
Having lost 5700 men, against 2500 French, they have no choice but to retreat.

If the result had been more even I would have allowed the Spanish to accept the siege
The campaign is designed to produce a series of battles to wargame
In the past I had considered allowing siege, which happened quite often in the Peninsular
However they are better suited to a solo campaign than to this type of campaign.

In the past I have been tempted to run a siege as a project, but have always resisted the urge.
It would require a lot of preparation and I don’t have any suitable figures
I have not painted a single figure in 20 years, and doubt if I still have the skill and ability to do so
I could run the siege as an abstract paper exercise, but that does not really appeal to me
Finally it would detract from my long running campaign, and I am reluctant to allow that

So for the present I will have to accept one side retreating off the map at the end of the phase.

Sunday, 5 April 2026

Cordova Campaign – Battle of Muriano

 


 

Battle of Muriano – table at start of game

Both armies are full strength at the start of the game
Each army has three corps
The Spanish have 12 infantry brigades, 2 cavalry and 3 corps artillery
The French have 9 infantry brigades, 2 cavalry and 3 corps artillery
The French infantry are better quality, the cavalry and artillery the same quality

There are three game objectives
The farm on the left, the woods in the centre and the hill on the right
The Spanish occupy each objective with one corps

The French start the game on the table, but out of artillery range of the Spanish
One corps is allocated to attack each game objective
The CinC has taken command of one cavalry brigade between 37 and 38 corps
This will allow him to use it in support of either corps

 

End of move 12

The French plan is to pin the Spanish corps on the left
37 corps will only attack the hill if their artillery can weaken the enemy
38 corps will open the battle with their attack on the woods
39 corps will attack the farm when their infantry are in position

On the right the French gunners lost 10% casualties as they deployed
This meant they could not engage the enemy gunners
The French CinC led the guard grenadiers against the Spanish lancers
But lost the melee and was out of the game for 9 moves

In the centre the French attack was threatened by the Spanish lancers
They had to form one brigade into square to protect their flank
The attack on the woods was surprisingly a success
But only because the Spanish rolled a poor dice at the critical point

On the left the French had to wait for their infantry to cross the hill
But they quickly took the farm, and routed most of 2nd Spanish corps
But they were too far from the centre to affect the outcome there

The French hold two objectives, the farm and the woods
The Spanish hold one objective, the hill

French have lost 5 infantry, 4 cavalry and 1 artillery casualties (2500 men)
Spanish have lost 13 infantry, 2 cavalry and 3 artillery casualties (5700 men
There are 8 Spanish brigades in rout and 3 French
The French win the battle

Comments

Despite a poor start, the French managed to win the game
But it was largely due to luck, with good dice at the right time

The lower quality Spanish infantry was also critical
Their better quality troops were in the front line and performed well
But when they were routed their poor quality reserves usually went with them
They often rallied, but were too far in the rear to help in the final two moves

A really enjoyable game, particularly for me as the French player
After a terrible start the dice moved in my favour at the critical tests

Too soon to say how well the new order of battle will work out
The dice had too much influence to determine how well the balance worked