5 March 1813 – North Germany - Day 5
Both
armies rally, resupply and reorganise
Corps
concentrate casualties in one brigade, less 10% per brigade
Battle
casualty replacements start to arrive
However in
the north, Napoleon orders 3rd corps to cross the river Elbe
This
results in the battle of Weyhausen, which the French lose
Both sides
start with casualties, particularly cavalry and gunners
The
Prussians hold against a determined French attack
At
nightfall they still hold the town and the French retreat
End of Move 4
The
French had to cross the river well north of the town
Fortunately
this was unopposed, but it did take one third of the game
As
they did so their artillery fired on the Prussians, but no casualties
Apart
from the river crossing, the most interesting aspect of this game was existing
casualties. Both corps had infantry,
cavalry and artillery casualties.
Each
casualty (or 10% casualties) means a minus of 1 on morale and combat charts.
This
can have a considerable impact, particularly on artillery.
At
long range gunners need 8 or more for a hit with 2D6. They lose 1 for each casualty and 1 more if
they have fired last time (indicated by smoke beside gun)
The
French had 2 casualties (20%), so needed 10 or 11 if they fired last time
This
will explain why they did not manage a single hit, despite firing 10 moves out
of 12.
The
French cuirassiers had 2 casualties (20%), the Prussian hussars 1 casualty
(10%). The hussars charged and gained
plus 1 for impact. So they were even on
the dice. Both sides suffered 1 for the
first round of melee, but the hussars routed due to morale. However the cuirassiers now had 3 casualties
and were effectively non-operational for the rest of the game.
End of Move 12
Against
the odds the French crossed the river, regrouped and attacked the town
However
they lost too many casualties to artillery fire as they approached.
One
brigade did defeat the landwehr brigade, who routed into the town
But
the conscript brigade passed their morale test and held the town
One
French brigade routed due to 30% casualties from artillery fire
A
nearby brigade were shaken as a result of the rout
So
there were no infantry to exploit the rout of the landwehr brigade
At
nightfall the Prussians still held the town.
They also had two formed infantry brigades and their gunners still
manned the guns
The
French has one formed infantry brigade and their gunners. They were too weak to continue the attack
and withdrew overnight.
Another
very interesting game. Despite the
existing casualties morale did not play a major role, as it often does. When required to test morale both sides
rolled good dice. The unfortunate
French brigade tasked to charge the guns lost three casualties, yet passed
their morale each time until the very last.
Had they moved first during that final round they would have been able
to charge the guns, but might still have broken and run. But the Prussians moved first, hit the
infantry a third time and that was sufficient for them to break and run.
This
was another game which was uncertain right up until the 12th
move. And might well have gone to the
French had they managed to move first.
When there is only one corps per side we roll 1D6 at the start of each
turn to decide who moves first. I always
have to roll first, and got a 4. Jan
(the Prussians) rolled a 5.
Despite
losing the game I was very pleased that the Prussians had at last won a game in
this campaign phase.
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