Old North German Campaign Area
The basis of the new campaign concept is the
creation of military regions, which will replace political regions.
The basic building block of the campaign will
remain the wargames table. This already
applies to maps used for the stand alone mini campaigns, and those used to
transfer battles from the campaign to the wargames table. They will still apply, but may have to be
replaced with new maps.
The problem is the maps used above that play
level. That is to say campaign areas,
countries and all of Europe.
An example of the current map is shown
above. You will see that it is a large
and quite complicated map. Each square
is a wargames table. The squares with
buildings are major cities, and each would provide a mini campaign. The only borders shown are historical
ones. They play no part in the
campaign, other than to add colour to the narrative. Although there are nine squares surrounding
each city, this also plays no part in the current system.
Part of New North German Campaign Area
Above is the first draft of a new map for part
of northern Germany.
Each square on this map represents one wargame
table.
The map is divided into three military
regions. They are Hannover, Brunswick
and Berlin.
Each region has 36 squares, which translates as
36 wargame tables. There are four
buildings shown in each region. These
are military districts, and each has 9 squares. All are named, but only one has a
building. The buildings are the
district headquarters. One of the
buildings is a church with small buildings around it. This is the major city of the region and
gives its name to the region itself.
For example on the left of the map is the
Hannover region. The four buildings are
Hannover, Bremen, Osnabruck and Oldenburg.
All are military districts. All
are in the centre of a group of names squares, which are the towns within that
district. Hannover Region is part of
the Kingdom of Westphalia. The border
between Hannover and Brunswick regions is the thick dotted purple line.
Each mini campaign be for possession of a
military district, not a region. So
each regions could provide up to four mini campaigns.
My first thoughts are that each campaign area
would have three regions. A French and
an Allied army would occupy the left and right regions. The centre one would be where the campaign
is fought.
There are four corps in each army, and one
corps would occupy each district. This
would be their peace time deployment, and would allow them to be fully
supplied. It is immediately clear, even
without district borders, the area allocated to each corps.
This map would be used to run the higher level
command element of the larger 1813 campaign.
In this part of the campaign would be the logistic problems, guerrilla
activity possibly even sieges.
Once a corps entered the centre region that
would be the start of a mini campaign.
These would be smaller than the current campaigns and would not last as
long. Each corps would start with
limited supplies. When they ran out the
campaign would end, as they would have to return to their own region to
resupply and reorganise.
It may, or may not, work. Now I need to do some play testing to see
how this new campaign area system would tie in with the existing mini campaign
rules.
"These would be smaller than the current campaigns and would not last as long." Interesting - do you mean smaller in overall scope, or also in terms of units involved? Like 1-2 corps instead of all 4-5?
ReplyDeleteHi Yuri
ReplyDeleteThe wargame will remain the same, as will the orders of battle in the five different campaign areas. But I want to introduce a higher level of command, which will bring all five areas together.
So each campaign phase will no longer be completely stand alone. I am not sure yet how this will work, but it is likely to affect the length of each campaign phase.
I hope to be able to resolve this soon
regards
Paul