The Battle of Olot
I have always found wargaming a Spanish army to be a real
challenge.
It’s not too bad if they have a limited objective, and it
is a one off game. They usually end up
running away, which is fine from an historical point of view. And indeed if they were to defeat a similar
sized French army it would seem odd.
But as part of a campaign it becomes an even greater challenge
and particularly a PBEM like ours where one player only has a Spanish army to
campaign with. I am very aware that a
series of defeats is likely to result in a sharp loss of interest in the
campaign.
So I have tried various ways to enhance the ability of
the Spanish army. They have two
guerrilla bands to cause disruption of the French lines of communication and
provide intelligence.
I have also increased the size of the Spanish army from
four corps to five, and the addition is a British corps. So they outnumber the French. I had hoped that this would move the balance
to their favour.
However a Spanish army has to consist of mainly low
quality troops, and poor commanders. A
numerical advantage in infantry and artillery does help, but only if the luck
is on the side of the Spanish. Once one
brigade fails their morale and runs, nearby brigades are likely to join the
rout if they are poor quality.
I had great hopes for our latest Spanish v French
battle. At Olot three French corps
attack three Spanish, but the latter have a fourth corps within four hours/game
moves. So they only had to hold for
four game moves.
The Spanish had a good defensive position, with lots of
hills to hide behind and keep them safe from French artillery. The French attacked, took the right hand
hill with ease, and routed the Spanish defenders into the reinforcements
arriving behind them. The game ended in seven of the twelve moves.
So back to the drawing board!
Cool looking game!!
ReplyDeleteHi Ray
ReplyDeleteIf you click 1814 Campaign Diary link on the right you will find the full battle report by clicking on Battle of Olot.
I publish a battle report, with a photo of each move, so that the campaign commanders can follow the course of the battle.
regards
Paul