Battle of Gadebusch
Hills have always played an important part in my wargames, and particularly since I started a campaign to provide battles to wargame.
In a campaign it is difficult to recreate mountain ranges, such as the Alps. To do so would require the whole table being covered in terrain which was impossible for corps and divisions to deploy on. In Napoleonic campaigns these large areas were obstacles to be crossed, rather than areas to deploy and fight battles. In some campaigns, such as the Iberian Peninsula, they would be the scene of small scale guerrilla combat. More suited to skirmish type wargames, rather than corps sized games.
In my campaign wargames hills are represented by largely flat topped oblong shapes, looking more like a series of ridges rather than mountain ranges. This is because I wanted to allow my corps to deploy and fight, rather than struggle through a table where they could only follow one narrow track and fight a series of skirmish actions.
All arms are allowed to cross these obstacles, but at half movement rate. Combat is usually fought as if on a ridge. The defending artillery usually deploy on the forward edge facing the enemy. The infantry usually slightly further back, to avoid the attacking artillery. This makes them a very difficult target to attack.
It also creates a lot of debate about whether attacking artillery can hit troops who are not at the front of the ridge, and therefore not in direct line of sight. And if that is allowed why not defending artillery deploying in a similar position. Then there is the question whether cavalry can charge on a hill, or up or down from a hill. All of this would be allowed on a flat topped ridge, but would not be possible on a mountain range.
We have struggled with these questions for quite a long time. One obvious decision leads to a less obvious one and so on. Finally we have decided to redefine who can do what on “hills”.
In future only infantry will be allowed to engage in combat on “hills”. Infantry, cavalry and artillery will all be allowed to move across hills, but at half movement speed. However only infantry will be allowed to fight, and will do so exactly the same as on flat ground. Artillery will be allowed to deploy on the forward edge of the hill, but nowhere else.
It will be interesting to discover whether this clear cut decision actually results in a series of unintended consequences. This often happens when we bring in a new rule to overcome problems resulting from long time game play with two players who both know the rules extremely well.










