20 August 1813 – Northern Germany Day 2
The Prussians attack Seesen and retreat to Langelsheim
1st Prussian army – attack Seesen
2nd Prussian army – observe border
3rd Prussian army – retreat to Langelsheim
The French advance to border
1st French army – concentrate on border
2nd French army – advance to border
3rd French army – defend Seesen
Battle of Seesen – End of Move 2
8th corps were in and around the woods in the centre
7th and 9th corps were either side of Seesen, but could move at the start of move 1
The Prussians were off table at the start of the game, but would arrive start of move 1
3rd corps would have to move over the hill on the left, which would delay their arrival
The French occupied all three objectives before the French could get anywhere near
7th corps the hill on the left, 8th corps the woods in the centre and 9th corps the farm on the right
On move 4 the French cavalry in the centre charged the Prussian artillery
The gunners abandoned their guns and ran to the nearby infantry square
As the French cavalry swarmed around the abandoned guns, the Prussian cavalry charged
The French lost the melee and routed with 20% casualties.
8th French corps would never recover from this set back
The Prussians were delayed by the hills on the left and right
So it was late in the day when they could launch their three attacks
With only one move to go all three combats were undecided
But on the last move the French took the hill on the right and the woods in the centre
The French lost 7 infantry and 2 cavalry casualties (3000 men)
The Prussians lost 3 infantry and 1 artillery casualties (1300)
Comments
I wish I could convince all serious wargamers to attempt the sort of simple games which Jan and I enjoy. I am sure that many would be put off by how simple the mechanics of our rules seem. Everything is decided by the roll of 1D6. This means that all combats and morale tests are very unreliable.
There are a small number of plus or minus points for both combat and morale. This reflects elite, regular or conscript troops. They also reflect firepower and skirmish ability. And of course casualties affects both combat and morale. Morale is also affected by the position of the corps commander, if he is within 4” of a brigade they get plus 1.
So the rules are not as simple as they at first appear. But if one side rolls a one, or a six, for either combat or morale it will have a dramatic effect.
I suspect that luck plays a larger part in my wargame than it did in real life. However it is a game, and when both players are very experienced and rarely make a mistake it can easily become predictable and boring. This enhanced element of luck changes all of that.
I can honestly say that I enjoy our wargames now more than I have ever done in the past. Not many could say that after Wargaming against the same player for more than 55
Thistlebarrow,
ReplyDeleteAnother very interesting battle, and as I read it I expected the Prussians to get beaten ... and then their cavalry saved the day for them! As I read it, this seemed more like a strategic draw, even though the French casualties were so much higher.
Simple rules that produce battles like this are the sort of thing that all wargamers should aim to use ... and the fact that your battles are the results of campaigns makes them so attractive.
I was recently involved in an online discussion with a group of older wargamers where the topic of rules, campaigns, and demonstration games at wargame shows came up. Several recent wargame shows have seen lots of demonstration games that were fought on basically flat terrain with hundreds of beautifully painted figures ... and that were described as being more like mobile dioramas that wargames. In one instance, the terrain etc., took so long to set up that by the end of the day (seven hours after the show opened) the player shad only completed three moves! As a group we all agreed that simple fast-play rules that produced a result were a goal that we all shared, and that campaigns that gave a tabletop battle context were by far and away better than a diet of one-offs.
Keep up carrying the torch for campaigns and great wargames!
All the best,
Bob