Sunday 10 May 2020

Halle Campaign – Day 7



Campaign Map on 8 November 1813
1st and 2nd Russian corps refuse to retreat after the first battle of Gerbstedt
They redeploy to hold the town.

3rd and 4th Russian corps take advantage of a lull to resupply and redeploy

All four Russian corps have adequate supplies

Davout is faced with a difficult decision
Night has robbed him of his deserved victory at Gerbstedt
However both 2nd and 14th corps are down to one day’s supplies
He should resupply and rally his routed brigades
However he wants to attack before the Russians can recover from first Gerbstedt
He orders another attack at daybreak
Second battle of Gerbstedt  
The Russians have more infantry, but less artillery

Davout is present to command the battle
He also has his best corps, 2nd Young Guard, almost at full strength

He creates an artillery reserve by taking artillery from both corps
They deploy at short range of the town
A weak Russian battery opens fire, and they both return fire
This counter battery fire proves particularly ineffective

The Young Guard storm the town, but are held at bay and defeated
This is largely because a full strength elite Russian brigade is the garrison

Although the Russians lose more casualties than the French they still win
They hold the town at the end of the battle, and have more formed infantry

The French have lost 4800 casualties and five brigades in rout
The Russians have lost 7700 casualties and three brigades in rout

Campaign Notes   
This wargame was further proof that our games really are very unpredictable.

Although outnumbered in infantry, the French were a much stronger army than the Russians.  Each army had two corps, and one corps on each side were much depleted from the first battle of Gerbstedt.

However each army has one almost untouched corps.   The Russians had a standard corps, but the French had a Young Guard corps.   This consisted of four average infantry brigades and an elite heavy cavalry brigade.   The Russians had a Cossack brigade.

But more important the French had two artillery batteries against one Russian battery which already had 10% casualties.   With their superior cavalry they could expect to be able to deploy their artillery very close to the enemy.

As the game progressed the French artillery proved much less effective than expected.   They failed to inflict any casualties on the two infantry brigades forming the garrison of Gerbstedt.

With some confidence I, as French player, sent in my four guard brigades to sort out the Russian centre.   Three broke and routed the Russian infantry outside the town, for the loss of one brigade.   The remaining three brigades then turned their attention to the town.

There are two sections to each town, each require one infantry brigade as garrison.   The French artillery concentrated on the left hand section.   The three guard brigades stormed the right hand section.    This section was held by an elite Russian grenadier brigade.  

A garrison gets extra combat points, but these were equalled by extra points for three brigades attacking.   A combat is then fought for each attacking brigade.  All three are fought at the same time, so casualties from one combat does not affect the other.   Despite this I was very unimpressed when two of my guard brigades lost their melee, broke and ran away.   The third was a draw, with 10% casualties on both attacker and defender.  In addition the Russian brigade has suffered another 10% from the two combats which they won. The French lost the second round of melee, and also ran away.

Worse was yet to come.   The Russian brigade now had 30% casualties, but still held the town section.   The French had one last infantry brigade available.  The Westphalian brigade was full strength, but it was also poor quality conscript.   In the twelfth (and last) move of the game I sent them in to take the town.   They failed, and also ran away.  

At nightfall the Russian grenadiers still held their half of the town.   They had suffered 40% casualties (minus 4 on combat and morale tests) and must have failed any further attack, or even any forced morale due to a nearby rout.   But the game had ended, and they had won.

Great game, even though I lost.

4 comments:

  1. Paul,

    Well that was a very interesting battle report! The fact that the Young Guard was bested was a bit of a surprise, even though the overall cost to the Russians was significant.

    The situation seems poised to go either way, although I suspect that French will take the offensive if it is at all possible.

    I’m looking forward to seeing what happens next!

    All the best,

    Bob

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  2. Hi Bob

    Thanks for your comments

    I think the French (me) were too cautious in the early stages of the battle
    This is their best corps, and it is natural to want to protect it
    But this might have been a good opportunity to risk a little more

    I don't think this campaign will last much longer
    There is at least one more battle to be fought, on the other side of the river
    The winner of that will probably decide the campaign

    But as I found in this battle, even the best odds can sometimes let you down

    keep safe

    Paul

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  3. Well when it comes to people who are hesitant to commit the Guard, I'd say you are in good company. Although we know how it ended for that fellow... ;)

    I like how the Russians held out against the odds. I know this is a point of contention among wargamers who expect superior forces to defeat inferior forces at every turn. But these are the things high-level commanders have to deal with. Odds are only that: odds. You may get the short end sometimes. And then the question is: did you prepare for failure as much as you prepared for success?

    I also think it is time to congratulate Jan, assuming she played the Russians. The defense of Gerbstedt must be worth a battle honour now!

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  4. Hi Yuri

    Its interesting that even in a wargame you tend to be careful with your elite troops. Even though as it is down to the luck of the dice they are not that much more useful than average, or even poor, troops. And most of our guard brigades are B class, which is average, rather than elite. Only a few old guard infanty and riflemen are A class.

    In our rules Elite get plus 1, can conscript minus 1, on morale tests. So there is only a difference of 2 on a six sided dice. Casualties are minus 1 for each 10%. So an elite brigade with just 1 casualty is equal to a full strength average brigade.

    I have done this deliberately because I have never been a believer in the "supermen" elite troops.

    Also because we play campaigns it would be demoralising to have to command a poor quality Spanish army who were likely to lose every wargame. I know that it might be historically correct, but it would not make for enjoyable games. No doubt that is why you see so few players fielding a Spanish army.

    For me enjoyment of the hobby is all. I have gone through the "serious" gaming and emerged the other side.

    best regards

    Paul

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