Map of Europe
I know that a lot of wargamers feel that scale is very important. Whether it is to determine movement, ground covered by a battalion, movement distance or firing range. I have long since given up on scale, as you always have to compromise in order to have a playable game on a reasonable sized table.
When I designed my current campaign I was only interested in one scale. The relationship between the campaign map and the tabletop. Because I was restricted to a table 6x6 foot the size of each battlefield was decided.
This meant that I would have to make a fictional map to ensure that each grid square on the map would cover the same area as my wargames table. This square, and my table, would represent one days march for a corps.
Bayreuth Strategic Map
When I decided that I would use 2x2 foot scenic squares to create my wargames table, it became necessary to show these smaller and more detailed squares on the campaign map. There was not sufficient room on the map of Europe, so I would have to create a smaller strategic map.
The one above is the strategic map for the Bayreuth phase of the campaign. You will see that it covers 3x3 squares of the map of Europe, with the city of Bayreuth in the centre. However there are now 9 smaller squares to represent the 9 scenic squares on the wargames table. The city or town shown on the larger map is in the centre of each of the 9x9 squares.
Each of the smaller squares is 7x7 miles. So the distance between each town (three squares) is 21 miles. This is the same as the map of Europe.
However each of these smaller squares allows me to show the exact terrain features which will be shown on the wargames table.
The 9 squares outlined in white is the area of the battle of Kulmbach
The eight corps which will take part in the battle are shown at the start of the battle.
The strategic map is designed to look similar to the Europe map, but with more detail. However the wargame map is designed to transfer from the map to the table. It covers the same area as the strategic map, but each square is numbered and shows the exact terrain which will appear on the wargames table. The 9 squares outlined in white is the area which will be shown on the wargames table The number in the top right of each square is the same as the scenic square to be used.
The 9 squares shown on the strategic and wargames maps now make up the wargames table. The four Russian corps are deployed on the three centre squares, with the reserve corps behind the centre. The three squares nearest to the camera is the “no mans land” between the two armies.
There are 12 moves in a wargame, and each move is one hour. On the strategic map each corps can move three squares per day, which is 7 miles per square. On the wargames table it takes a corps four moves to pass through one square.
2nd, 5th and 14th French corps will arrive on the table at the start of move one. 6th corps will arrive at the start of move 5.