Tactical
map showing battle of Cuidad Real
I
have only taken part in two online campaigns as a player, and in both the
campaign ended when the first battle was declared and the umpire found it
impossible to transfer the battle to the wargame table. In one case the campaign map did not show
sufficient detail, in the second he could not gather sufficient figures or a
large enough table to wargame the battle.
I have fought 252 battles as wargames and never experienced any problem.
When
a battle is declared I outline the battle area on the map showing the position
of each corps involved at the end of the previous day. In this example 7th and 8th French corps
have orders to attack. 1st and 2nd
Spanish corps, plus 6 militia brigade, have orders to hold the road approaching
Cuidad Real. Normally the point of
impact would be the centre of the battle area.
But in this case the French have to force the Spanish to retreat over
the river Guadiana to win the battle.
Such a retreat would be very difficult whilst under attack. So the map has been moved down one square to
include the river.
Wargames
table at start of battle of Cuidad Real
The
wargames table has been set up using the nine squares shown in the area outlined
in white on the tactical map. 1st and
2nd Spanish corps, plus 6 militia brigade, are shown in the same squares as on
the map. 7th and 8th French corps are
just outside the top of the table. They
will arrive on the table at the start of move one.
When
the wargame is finished the battle casualties are transferred to the campaign
orders of battle. If one side has been
forced to retreat that will be shown in their campaign orders for the next day. If the battle is a draw both commanders will
write their orders for the next day. If
neither withdraw a second day of battle will fought as a second wargame.
Although
this type of map is not very pretty, it is extremely useful in the
campaign. Initial deployment and time
and place of arrival of any reinforcements can be calculated with each. Once the wargame is complete transfer back
to the map is equally easy.
Movement
on the map and the table is the same. A
corps can move three map squares a day.
It takes 4 hours per square or 12 hours a day. A wargame lasts a maximum of 12 moves. So 1 wargame move equals 1 campaign hour.
One
28mm corps fits comfortably on one scenic square. On the campaign map only one corps is
allowed in each square. An army of four
corps deployed on the campaign map would be three corps wide with one in
reserve. On the wargames table three
corps would fit comfortably across the three squares. The fourth corps would be in the square behind.
It
is only when the campaign is transferred to the wargames table that you get a full
appreciation of how the whole Comprehensive Wargames System works.
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