So
far as I know there are no popular campaign rules available commercially. This may well be because every player has
different ideas about how a campaign should be fought, even more than every
wargamer has strong ideas about how battles should be fought.
The
campaign is vital to my concept of Comprehensive Wargame System. Each of you will have a different idea of
what you want to achieve. Whether it is
a series of skirmish games or an attempt to model a major campaign you will
need some rules to control the campaign.
The
purpose of my campaign is to provide interesting wargames. It has been designed to produce a series of
phases, which are mini campaigns. Each
will last about three months and will provide 4-6 battles to wargame.
I
will explain what I cover in my campaign rules. This is not a template for everyone to use,
because some aspects will be more important than others. You may want a lot more detail in your
supply system or prefer to wargame a siege of a walled town.
Like
the wargame rules, the campaign rules are designed to provide the type of
campaign that I want to play. They are
a little more user friendly than the wargame rules, because they include how
the campaign works and the army organisation.
The
remainder of the 12 rules deal with different aspects of the campaign, such as
movement, supplies and combat. There ae
also specialist rules for milita and guerrillas, garrisons and siege of walled
towns.
Great
care has been taken to keep these rules as simple as possible. Like the wargame rules, they have been
written to provide the type of campaign I want to model. I do not have to explain or justify any rule,
if I like them that is sufficient.
However
I have tried to model the general characteristics of a Napoleonic campaign, at
least as I understand it. I have kept
logistics and supply simple, because I don’t want to have to spend hours
updating charts. However if you run out
of supply you immediately suffer attrition casualties. These will affect the combat and morale of
the corps and brigades affected.
The
campaign has been designed to produce battles which will make interesting
wargames. But there are many battles
which I would not want to wargame. A
number of combat rules have been written to decide the outcome of these minor
battles and casualties resulting from them.
They cover such things as uneven battles, corps v corps skirmish and
cavalry brigade skirmish.
There
are three aspects of the campaign rules which require a little more
explanation. First is how I control the
length of each campaign phase. Second
how battle casualties and campaign replacements work. Finally how the supply system controls the
flow of the campaign
In
the next blog I will explain campaign phases and how they work.
You
will find my campaign rules here
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