Tactical map of battle
of Eisenbach
There
are three strategic maps and only one tactical map. But the tactical map is by far the most
important.
The
strategic maps illustrate the background to the wargame, but the tactical map dictates
the actual wargame table.
Each
square on the tactical map is duplicated by a 2x2 foot scenic square on the
wargames table. 9 map squares look the
same as the 9 scenic squares which make up the 6x6 foot wargames table.
The
centre of the table is also the centre of the wargames table.
There
are 21 squares. 7 are hills. The remaining 14 have different terrain on
each side of the square. There are 7
river sections, 9 blank and 12 road combinations. These are sufficient to make up any table
shown on the tactical map.
12”
square felt indicates built up areas.
Green for farms and light brown for towns and villages. Each village and farm is one square. A town is two squares, and a city four squares.
Wargames table at the
start of battle of Eisenbach
Eisenbach
is represented by the two felt squares in the centre of the table. There is a village top right and a farm with
hedge bottom left. There are two
fortified farms, one top left and one bottom right.
2nd
and 4th Russian corps are already deployed on the table, as they are
on the map.
2nd
and 5th French corps are on the edge of the table, as they are on
the map. They will enter the table at
the start of move 1.
I
have used this type of mapping for about eight years. There is a new tactical map for each phase
of the campaign and they usually provide two to six battles to wargame.
The
tactical map allows each player to know in advance the exact look of the
wargames table. He can manoeuvre to
choose a battlefield in his favour, or to find a good defensive position is he
is outnumbered.
The
table options are almost endless.
I
try to make the strategic maps look like actual maps. Distances between cities are correct to about
10 miles. Terrain features are as close
as I can make them.
But
the tactical map is purely functional.
No attempt has been made to make them look anything other than a representation
of how the wargames table will look. All
roads enter and leave a square in the centre, because that is how the scenic
squares are make. They may look too
grid like, but they have to be so to show how the scenic squares will look on
the wargames table.
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