We have finally finished the three battles and resumed the
campaign proper.
The wargames, plus short holidays, have taken seven weeks to
complete. It’s a long time between order
writing, and I was expecting some teething problems getting back into the
routine. I was not disappointed.
For Jan and I the campaign is fast moving and time
consuming. Every day I work on the
campaign, though not always the current phase.
I spend a lot of time working on new maps, and adjusting wargame and
campaign rules.
When there is a battle we try to fight one wargame move each
day. This may not seem a lot, but it is
not just a matter of the table top move.
I also have to take photos at the start of the move, and one of each
division involved. I then have to type
up the battle report. It all takes
about two hours each day.
One battle takes twelve moves, so allowing for real life it
takes about two weeks to wargame. This
is a long time between order writing, so to keep the players involved and interested
I post one move on the campaign diary each day.
So after three battles fought during the same campaign
period the campaign players had a six week break between writing orders. I was quite expecting there would be
problems getting back into the 48 hour turn around for order writing, and I
proved to be the case.
The campaign system is that I send each player an umpire
report on the previous period or in this case at the end of his campaign
battle. This report consists of a map
showing his locations and enemy divisions in contact. It also confirms his supply state and his
casualties. When he receives this
report he then has 48 hours to write his orders for the next campaign move.
It would be hard to make the player task any easier. Even if he has not kept up with the battle
report on the campaign diary blog, he still has all of the information he needs
in the umpire report. If he is unable
to write his orders for any reason he only has to let me know, and I will write
them for him. Despite this there is
always one or two players who fail to send in their orders on time, and who
require a reminder.
This time there were two players who failed despite the
reminder. When this happens I normally
assume that they have lost interest and replace them. But because of the unusual break in the
routine I sent a second reminder. To my
surprise both replied immediately.
So my concerns that I might well have to replace one or two
players after the seven week break has proved unfounded. All are still on board and the campaign is
entering a very interesting phase where most of the corps have casualties and
the corps commanders have to make some difficult decisions.
Systematize your after action reports.
ReplyDeleteThere are things that the players need to know and there are 'fun bits'
Get the technical need to know out of the way fast with a formatted report and then leave room for your 'fun bits' or storyline stuff commentary.
Likely it will cut down on the time used in reporting.
What do you mean by "systematize your after action reports"?
ReplyDeleteMore important what do you mean by "fun bits"?
The move by move battle reports are designed to allow Jan and I time to fight the wargame, and to fit a life in around the campaign!
I am never sure whether the battle reports have the balance right or not. I publish what I would like to see if I were a player.
I have asked for comments and suggestions from the players over the past two years. Most do not respond, those that do seem to like it as it is.
Any suggestions you have would be appreciated