Sunday, 27 May 2018

Fighting in a Built Up Area (BUA)


Move 11

French move first
Artillery fire on 2 infantry
2D6 need 7, roll 7, hit 10% casualties

Infantry test morale for casualties
1D6 need 5, roll 1, fail and rout

Nearby 4 brigade test morale for rout within 4”
1D6 need 4, roll 3, fail and are shaken

British gunners test morale for rout within 4”
1D6 need 4, roll 3, fail and are shaken

Lancers charge 3 infantry
Infantry test to form square, 1D6 need 6, roll 2, fail to react
Lancers melee infantry
2D6 + 6, roll 9
Infantry rout with 20% casualties

Shaken Hussars test morale for rout within 4”
1D6 need 6, roll 2, fail morale and rout

Lancers test morale to pursue, roll 1, fail and halt disordered

30 French enter farm

31 French test morale for shaken
1D6 need 7, roll 1, fail and rout

32 French test morale for shaken
1D6 need 7, roll 3, fail and rout

British move second
1 infantry continue rout to edge of farm
Remainder of corps are in rout or shaken and cannot carry out orders

Summary
This move highlights the advantage of moving first
Normally this is decided by a dice roll
But in this game each side move first alternatively

Moving first the French artillery could rout the shaken highland infantry
The Lancers could charge and rout the infantry and supporting shaken cavalry

It also highlights the weakness of brigades with poor morale and casualties
Two French infantry brigades failed their morale and routed this turn

The advantage has moved to the French
Their cavalry and artillery, plus one infantry brigade, are all in good order

The British still have their artillery and one infantry brigade
But both are shaken and must rally before they will obey new orders


Link to Wargame Rules

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