Sunday 12 May 2024

Santander Campaign – Day One


Campaign Map

The campaign opens with a surprise French attack on Villacayo

10 French army – hold Sarautz
11 French army – hold Bergara
12 French army – attack Villacayo

1 British army – hold Laredo
2 British army – hold Ramales
3 British army – defend Villacayo


Battle of Villacayo - Move 8

The battle opens with 35 French corps attacking 6 British corps in front of the town
34 French and 36 Vistula corps arrive on the table at the start of move 2
5 British and 9 Spanish corps are allowed to move at the start of move 2

5 British occupy the farm on the right
34 French attack but are driven off

35 French corps attack in the centre, supported by artillery from 34 corps
6 British retreat slowly towards the town to avoid combat and delay the French attack

36 Vistula and 9 Spanish arrive at the hill on the left at the same time
The Poles storm the hill, and the Spanish retreat to avoid combat

At nightfall the French have taken two of the three game objectives and won the game

The French have lost 6 infantry and 2 cavalry casualties (2600 men)
The British have lost 3 infantry, 3 cavalry and 1 artillery casualties (1600 men)

Comments

The French have lost more casualties, but the British have lost more cavalry and gunners. They also have two brigades in rout.

The heavy French casualties is because the British in the centre, and Spanish on the left, have retreated to avoid casualties. In doing so they abandoned two of the three game objectives, leaving the French the winners

However there was more to it than that.

The British cavalry suffered heavy defeat due to really poor dice throw. This allowed the French to advance their cavalry and threaten the allied artillery.

The French suffered a similar defeat, again due to poor dice, on their attack on the farm on the right. They should have won the attack, but they rolled 3x1 and 1x2 out of 6 dice.

Although I would prefer that the dice did not play such an important role in the outcome, it is not too bad if it happens to both sides. It is also the only way to achieve a fast flowing game when both players understand the rules, and each other, so well. If neither side make a mistake, and if both can anticipate what the other is likely to do, the result is often a very slow moving and boring wargame.

This strong influence of luck, in the form of the dice, helps to add an element of unpredictably and total surprise to a game. Normally the attacker, usually me, is very cautious in the opening part of the game. Hoping to achieve casualties with his artillery, or cavalry, before risking his infantry in a frontal attack. If I can achieve this, the attack usually wins. It is pretty unusual to roll such poor dice, but it can (and did) happen in this game.

This is not a style which would suit everyone, but it does suit us.

Sunday 5 May 2024

Santander Campaign in Northern Spain


Campaign map of Northern Spain

This is the fourth campaign phase to be fought in Northern Spain.   As you can see from the map the British won two and the French one.

Santander is Wellington’s main supply base.   If the French can capture it, he will be forced to establish a new base at Llanes, causing considerable disruption to his lines of supply.   It will also allow Soult to establish his own base there, and shorten his lines of supply to France.

Example of a British corps

Wellington has nine corps under his command, but only six are British.   The remaining three are Spanish.  The three armies under Wellington’s command each have two British and one Spanish corps.    All nine corps have four infantry brigades, one cavalry brigade and corps artillery.   

There are also 12 Spanish militia brigades, one for each of the 12 cities and towns in the campaign.   These are not under Wellington’s command.   Each one is the garrison of a city or town.   When it is occupied by the French the garrison becomes a guerrilla band.   They must remain within the same district (nine squares on the map) and will carry out irregular operations against the French.   Mostly this will be attacks on convoys.   The outcome of such attacks will be decided by 1D6, and may result in casualties or the loss of the supplies.   Such loss will be deducted from the field army concerned.

Example of a French corps

Soult also has nine corps under his command.   There is one young guard corps, four French corps and one Polish, Westphalian, Italian and Vistula.   The non French corps have more conscript troops than the French ones.

There are also six reserve infantry brigades.   These are all conscript and provide the garrison of the six cities and towns in San Sebastian region.   They also provide the escort for supply columns moving through their district.

Any towns captured within Santander region must be garrisoned by a brigade from the occupying French army   This will weaken the French as they advance towards Santander.

Map of Spain

The two campaign areas in Spain present more problems than the three in Germany.   This is because of the difficulty in trying to recreate interesting wargames where there are such unbalanced armies facing each other. 

In northern Spain Wellington’s army has a history of wining almost every battle.   In southern Spain the Spanish army lost almost every battle they fought.   In a wargame this would result in very unhappy French players in the north, and Spanish ones in the south.

In northern Spain I have weakened Wellington’s army by making one third Spanish troops.    They are the best three corps in the Spanish army, but far below the combat efficiency of the six British corps.

In southern Spain the French have to garrison the six towns on their side of the map by detaching brigades from their field army.    They also have to detach further brigades as they capture Spanish towns.

Throughout Spain the French also have to protect their lines of supply from the many guerrilla bands.   Getting the balance right has proved very difficult.   Each combat is decided by rolling 1D6.   A low score will see the guerrilla rout, possibly with casualties.   A high score will result in them capturing the convoy, and possibly inflicting casualties on the escort.

This simple method works well, but can result in unwanted results, particularly if the Spanish are too successful.   The aim is not for the guerrilla to win the campaign, but rather to detract from the combat effectiveness of the French   But it is not possible to control the outcome of rolling one dice.

Usually at the end of a campaign phase in Spain the rules are reviewed to determine how well they have worked.  I have to be careful not to change them too often, as they often result in unexpected consequences.

All of this makes the campaigns in Spain must more interesting, and challenging, than in northern Europe.    So I am particularly looking forward to this next campaign phase.