Friday, 25 May 2018

Fighting in a Built Up Area (BUA)


Move 10

British move first
Artillery screened by 2 brigade
Cavalry charge lancers
1 brigade advance to far edge of farm and attack 30 infantry
2 brigade charge 31 infantry
3 and 4 brigades advance

Hussar v Lancer melee
Hussars charge on attack orders
Lancers test to counter charge, 1D6 require 2, roll 6, charge
Hussars 2D6 +1, roll 4, lose melee
Hussars lose 20% casualties and retire shaken
Lancers lose 10% casualties and halt disordered

1 British v 30 French infantry melee
British 2D6 + 1, roll 2, lose melee
British 30% casualties and rout
French 10% casualties and halt shaken

2 British v 31 French infantry melee
British 2D6 +3. roll 6, win melee
British 10% casualties and halt disordered
French 20% casualties and retire shaken

French move second
Artillery fire on 2 infantry at short range. 2 D6 require 6, roll 5, no casualties
31 infantry form column of attack and charge 3 British on attack orders

31 French v 2 British infantry melee
French 2D6, roll 5, lose melee
French 20% casualties and retire shaken
British 10% casualties

Summary
This move is a very good example of how unpredictable melee can be
British cavalry and infantry started the move in better shape than the French
The British commander ordered all combat on Attack orders
This results in much heavier casualties for all melee
However low dice can punish the attackers
Hussars roll 2D6 for a total of 4
1 infantry roll 2D6 for a total of 2
Both lose melee, both suffer 20% casualties, infantry rout and cavalry shaken

Both sides have suffered heavy casualties
Both sides have routed and shaken brigades
This game could easily go either way


Link to Wargame Rules

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