Move 5
French move first
Artillery
fire on British gunners
2D6
require12, get 3, no casualties
29
brigade fire on 1 British brigade
1D6
need 6, get 5, no casualties
Lancers
charge 1 infantry brigade
Infantry
test to react
1D6
need 4, get 4, form square when lancers at half move
British
hussars test morale to counter charge
1D6
need 2, get 2, charge when French at half move
French
lancers adjust to meet British Hussars and melee
2D6 total
7, result draw, no casualties both sides disordered
British move second
Artillery
fire on 29 brigade in farm
2D6
need 9, get 5, no casualties
3
infantry form square in case hussars lose melee
Summary
The
French cavalry charge is a desperate measure
The
infantry only need 4 to form square
In
addition the nearby British cavalry only need 2 to counter charge
With
both sides on Engage orders the result of cavalry melee is ineffective
If
one were on Attack orders it would be more decisive
At
the end of the melee both cavalry brigades are disordered
If
their commander is within 8” (command range) they rally automatically at end of move
If
not they must return to command range the next move
In
this case the British are within command range, the French are not
Link to Wargame Rules
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