Friday, 11 May 2018

Fighting in a Built Up Area (BUA)

Move 4

British move first
Artillery fire on 29 brigade in farm
2D6 need 9, get 3, no casualties

1 brigade skirmish farm,
1D6 need 5, get 2, no casualties

French move second
Artillery fire on British gunners
2D6 need 12, get 11, no casualties

29 brigade fire on 1 British brigade
1D6 need 6, get 4, no casualties

30 brigade move into contact with farm
Ready to replace 29 brigade if necessary

Lancers advance to charge move of 1 British brigade

Although this move has gone well the French commander is worried
If 29 brigade receive any more casualties they may well rout
He moves his cavalry forward to halt the enemy infantry
However this will also bring them within charge move of the British hussars
If either side lose their cavalry it will be a serious set back

Link to Wargame Rules


Robert (Bob) Cordery said...


I am finding this step-by-step explanation very, very helpful.

All the best,


thistlebarrow said...

Hi Bob

Thanks for your comment

Glad to hear that it is making sense

I ran the game as I would normally do, and all the dice throws are as thrown.
I was not sure whether to manipulate them to make for a more interesting narrative
But I thought it best to let the dice decide - as they usually do

The only break with our normal games is in the sequence of which side moves first. This can make a huge difference, particularly at the "crunch stage" of the game. Normally we dice or pick a card to decide which side moves first. But for this game I had them move alternatively.