Campaign Map
French forced to retreat to river Ebro due to lack of supplies
Siege of Soncillo abandoned
10 French army – retreat to Laredo to resupply
11 French army – defend river Ebro
12 French army – retreat to river Ebro
1 British army – rally and hold Santander
2 British army – hold Medina
3 British army – raise siege of Soncillo
Guerrillas
All brigades stood down to rally, regroup and resupply
Comments
The French won the wargame of the battle of Santander, by taking two of the three game objectives. However Wellington still holds the city of Santander and the villa on the main road east of the city. To take the city would require a second day of fighting, this time to take the villa and then the city.
10th French army group was reduced to one days supplies per corps when they started the battle of Santander. By nightfall they were out of supply. The campaign rules state that any corps out of supply must immediately retreat to its nearest supply base. Each corps would also lose 10% of one corps for each day they were out of supply. Soult therefore had to order an immediate retreat to Laredo.
This left 11th French army group (in the centre) with an exposed flank, and open to attack from both 1st and 2nd British army groups. They were also down to two days supplies for each corps and the supply situation was becoming critical. Soult ordered them to retreat to the river Ebro, but to hold the west bank of the river.
In the south 12th French army group had laid siege to Soncillo for two days, and the garrison was running short of supplies. Wellington had ordered 3rd British army group to prepare to attack and raise the siege. He now ordered that attack, in the knowledge that the French would not dare to risk a battle with the other two French army groups already in retreat. Soult ordered them to also withdraw to the river Ebro and hold the west bank of the river.
This is the first time that guerrilla activity has had such a dramatic effect on either of the campaigns in Spain. There are nine active bands in this campaign. They have a maximum of 3 days supplies, so they can attack a convoy once every three days. In a campaign which normally lasts 6 days, this means each one can attack twice.
When they do so the outcome is decided by rolling 1D6. They need to roll six to capture the supplies and rout the convoy escort. This means the immediate loss of those supplies. On the next day the same number of supplies are received at the main depot, in this campaign that is San Sebastian. They then have to be moved to the army group concerned.
Each corps has a maximum of four days supplies, but these are reduced when they are moving or fighting. It is not unusual for a corps to be reduced to one or two day’s supplies at the end of a battle. If they capture a town, they also capture the supplies held there. This is usually sufficient to keep them going in the latter stages of a campaign. However in this case they failed to do so, and suffered the consequence.
I am quite pleased that this campaign has shown that with more than average luck the guerrilla can have a decisive effect on the outcome. I would not want it to happen too often, but the chances of rolling so many sixes are pretty slim.
Thistlebarrow,
ReplyDeleteA very interesting outcome. The issue of supplies is often a stumbling block in campaigns, with some having very complex rules to cover it and other not bothering at all. In your case you have some very simple, elegant rules that work extremely well ... and the existence of your Spanish guerillas and rules governing them had an very interesting impact on this particular campaign.
Where are you likely to be going for the next campaign area? Northern Germany again?
All the best,
Bob
Hi Bob
DeleteThanks for your comment.
This is the first time that the guerillas have have played a critical role, and to do so they had to roll particularly good dice. They managed to do so twice, and against the same French army. So they deserved to do so. I would not want it to happen too often. I think they should be able to cause enough trouble to upset the French advance, but not to decide the winner of the campaign.
Next campaign phase will be in central Germany, where Marshal Davout will be facing the Russian army of General Wittgenstein. Not as exciting as the Iberian Peninsula, but interesting to have two evenly matched armies. Evenly matched, but with different combat abilities. The heavier Russian artillery is under threat from the superior French cavalry. The Russians are probably the least attractive of the five allied armies, but they often produce the hardest fought wargames.