Battles fought during the Santander campaign phase
The campaign covered the period 19 to 25 July 1813, and took seven weeks to complete. It was set in northern Spain and provided six battles to wargame. Campaigns set in Spain include guerrilla activity, and this has proved one of the most difficult things to get right. It also included a new method of deciding who won the game, namely three game objectives set in the middle of the wargames table.
Getting the balance right in Spain has always been difficult. In northern Spain it is British v French, and in southern Spain Spanish v French. Historically Wellington always outfought his French opponent in battle. He often had to retreat, even when he had won a significant battle. This was caused by the strategic situation in Spain, where the French greatly outnumbered the British army.
Regional map of Europe
The regions shown in this map are my fictional military regions, which has no historical basis. The map is designed to divide Europe into five campaign areas, each of which has 27 military regions, each of which is a campaign phase.
The whole campaign is designed to provide wargames in which both sides have an equal chance of winning. The campaign has now produced 92 campaign phases and 482 battles to wargame. Every single battle has achieved the major campaign objective that both sides should have an equal chance of winning.
This has proved particularly difficult to achieve in northern Spain. It is generally accepted that Wellington was the best commander in Spain, and his army superior to his French opponents. Certainly he won most, if not all, of the battles he fought. He often had to retreat either before or after a battle, but that was due to strategic rather than tactical reasons. Throughout the Peninsular War the French outnumbered Wellington’s army. Whilst Napoleon would accept large numbers of casualties, Wellington has to avoid a major disaster at all costs.
Throughout the 14 years we have been running this campaign, getting the balance right in Spain, and particularly in the north, has proved one of the most difficult problems.
Our latest solution is to allow the British element of Wellington’s army to be better troops than the French. However each corps has three British and one Portuguese infantry brigades. The Portuguese are graded as low quality troops. This is unfair from a historical point of view, but necessary from a wargame one.
Wellington has two British armies and one Spanish. The Spanish are generally low quality troops, though each of the four corps has one average infantry brigade. On the wargames table this means that on the wargames table Wellington has to protect his Spanish army, as he also had to do at Talavera.
Another major factor in our Spanish campaigns is the guerrilla bands. In our campaign each of the 12 cities and towns has a garrison of one Spanish infantry brigade. When the town is taken by the French that brigade becomes a guerrilla band. The more towns they capture, the more guerrilla bands attacking their lines of supply. The outcome of such combats is decided by rolling one D6. The guerrillas need a roll of 6 to take the convoy. In this campaign, for the first time, they were particularly lucky and caused critical problems for the French. In fact largely due to their success the French had to retreat just as they were about to capture the campaign objective of Santander.
The second big change in this campaign was creating three game objectives to determine the winner of the game. These were villages, farms, hills or woods. One was situated on each of the three middle terrain squares. The defender usually occupied them at the start of the game. The attacker has 12 moves to take at least two of the three. This has prevented the defender from slowly retreating throughout the game, forcing the attacker to deploy to attack only to find the defender out of range. It has worked very well in this campaign, and I have high hopes of it in the future.
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