Start of game
13th
French army have orders to attack Adjucen
Three
infantry and one cavalry brigades are detached
They
have casualties to three brigades
1st
Spanish army have orders to defend Adjucen
One
infantry brigade is garrison of Adjucen
Remainder
of army are all present
They
have casualties to four brigades
13th
French Army – 9 infantry brigades, 2 cavalry brigade, 3 corps artillery
1st Spanish Army – 12 infantry brigades, 2 cavalry brigade, 3 corps artillery
Battle of Adjucen –
Move 8
The
French concentrate on the Spanish centre, which they break
They
also win the battle for the right flank
However
on the left flank the Spanish hold firm
With
the loss of their centre the Spanish commander orders a retreat to the town
There
is not enough time for the French to reach and attack the town
Nor
can the French catch up with the retreating Spanish army
The
French lost 1 infantry casualty (400 men)
The Spanish lost 1 cavalry casualty (100 men)
Comments
By
the end of move 8 the Spanish had lost two of their three corps artillery
They
had also lost one of their two cavalry brigades
They
decided to retreat before the French could reach them
This
saved them heavy casualties, but it also robbed the French of a decisive
victory
When
the Spanish centre broke the French were too far from the town to take it
The
Spanish corps on either flank were still strong, and could not be ignored
On
the left the French managed to break the defenders
But
on the right they were outnumbered and unable to attack
The
French centre would have to swing to the right
This
would take too much time with only 4 moves to go
In
a real battle the French would have had time to redeploy
The
two corps on the flanks would have had to either retreat or face defeat
However
with an artificial 12 moves this does not work in a wargame
To
overcome this problem I have strict campaign rules
If
one side retreats on the table he must break contact in the campaign
This
means that he must retreat to establish one map square between him and the
enemy
In
this particular game the French would occupy Adjucen by nightfall
The
Spanish would have to retreat to the next town (three map squares to the west)
However
Adjucen is the one of the three most westerly towns on the campaign map
If
they retreat off the map the French will have won the campaign
This
seems a little unfair, given that they have not suffered any casualties
As
a compromise I will allow one Spanish corps to occupy the walled town of
Adjucen
The
other two corps must retreat off the map and will take no further part in the
campaign
The
French can lay siege to the town.
I
don’t have siege rules, because each phase is too short for one
I
would normally only allow it when a walled town is involved
The
garrison would hold for as long as they have supplies
This
compromise will prevent 13th French army marching south
Were
they to do so the remaining two Spanish armies would be crushed.
The fate of the campaign will be decided by the battles for Merida and Calamonte
Thistlebarrow,
ReplyDeleteAnother interesting action. I’m not surprised that the Spanish fell back; it seems to have ensured that their army survived to fight another day.
I’m looking forward to seeing what happens next.
All the best,
Bob
Hi Bob
DeleteThanks for your comment
As you can see I am still struggling to get the balance right between the French and Spanish. So far it has all gone well for the French, though the artificial restrictions of a 12 move wargame have robbed them of a decisive victory.
Despite improving the Spanish fighting ability it seems they just can't beat the French. I suspect that quite a lot of this is down to dice throws. Were I to improve the Spanish still more it is very likely that the French would lose most battles.
In fact so far all is going very well from a historical point of view. But given that the aim of the campaign is to provide interesting wargames it is not so good. Not much fun for the Spanish player to lose game after game.
I will wait until the campaign phase ends before I try to resolve this problem. I will also compare their performance with the previous ten campaign phases set in southern Spain. Fortunately I still have the stats, and the battle reports, if I need them.
Despie the problems, or perhaps because of them, the Spanish phases remain my favourite.
regards
Paul