Battle of Kuhfelde – Move 6
This wargame is a good example
of the risks of using the Imperial Garde in combat.
This was mostly an infantry
combat. Napoleon positioned all four
infantry brigades on his right. The
guard cavalry and artillery were posted on the left, plus the reserve cavalry
and artillery.
Blucher placed two infantry
brigades on his left, one in the village and one on the right. He also placed his cavalry and artillery on
his left, to counter the French deployment.
And ordered his reserve cavalry and artillery to join them.
Napoleon planned for his
cavalry to counter the Prussian cavalry and artillery. His own artillery were to bombard the village
in support of his infantry. His four
infantry brigades would attack right of the road.
Because Blucher reinforced his
right, Napoleon directed his artillery to fire on the supporting infantry square,
and then the massed cavalry. If he could
weaken both he would then send his cavalry to break this flank.
As the French infantry neared
the village one of them skirmished with the garrison. The other three moved to attack the two
Prussian brigades between the village and the woods.
They broke and routed the
Prussian infantry, and then moved to attack the village. Meanwhile Blucher had moved his reserve
artillery to support this flank. They
fired on the unsupported French infantry.
The village was held by a
grenadier brigade, who managed to hold against two French brigades. As the casualties mounted Napoleon ordered
his infantry to withdraw and regroup.
At nightfall the Prussians
still held the village, but they were too weak to continue the battle for a
second day. They withdrew and abandoned
not only the village, but also Kuhfelde.
The French suffered 2400
casualties and one brigade in rout
The Prussians suffered 3700
casualties and three brigades in rout
Battle of Kuhfelde – Move 11
This looks like a convincing French
victory. But not all is as it seems.
The allocation of casualties
are as follows
1 French Grenadiers – A class
– 1 casualty
2 French Grenadiers – B class
– 1 casualty
3 French Chasseurs – B class –
2 casualties and rout
4 French Chasseurs – B class –
2 casualties
5 Prussian Grenadiers – A
class – 2 casualties
6 Prussian Infantry – B class
– 2 casualties and rout
7 Prussian Reserve – B class –
2 casualties and rout
8 Prussian Landwehr – C class
– 3 casualties and rout
Battle casualties are replaced
at the rate of one per corps per move.
But the corps must be halted,
in supply and not in contact with the enemy
For infantry casualties, all can be moved to the weakest brigade, less one per brigade
Each brigade must keep one
casualty until the end of the campaign
Thus the French can replace 2
of their 6 casualties
The Prussians can replace 5 of
their 9 casualties
More important the Prussians
can put most of their casualties in 8 Landwehr brigade
This will leave all four French
brigades with one casualty
Each casualty reduces combat
and morale tests by one
In effect it reduces an A
class brigade to B class, or B class to C class
The French infantry will now
consist of one B class and three C class brigades
The Prussian infantry will
also consist of one B class and three C class brigades
There are two full strength
Prussian corps in the campaign
If the Imperial Garde has to
face either of them they will be at a severe disadvantage
As always it all depends on
the luck of the dice.
But even a win can result in
serious unforeseen and not very obvious problems.
This is how I prevent the
elite French Garde from becoming supermen!
Paul,
ReplyDeleteAnother interesting battle, and one that shows why battles fought as part of a campaign are much more interesting than one-offs.
The Prussians seem to have fought somewhat harder in defence than one might have expected, and have slightly blunted the sharp edge of the French Army, the Imperial Guard,
All the best,
Bob
Hi Bob
ReplyDeleteThanks as always for your comments
The big advantage of playing campaign games is that you are always aware of the consequences of "winning at all costs". Particularly when you have an elite brigade who will be affected for the remainder of the campaign.
Glad that you are enjoying the campaign
best regards
Paul
Nice and simple campaign casualty replacement rules. An interesting post.
ReplyDeleteProbably what has been found here might go to explain (a) why Napoleon was so hesitant at times about using his Guard, and (b) why he diluted it with numbers - the Middle and the Young Guard. Something to think about when I begin my own War of the Umpteenth Coalition...
ReplyDeleteHi Peter
ReplyDeleteThanks for your comment
I have tried to keep the campaign rules simple, and to avoid lots of book keeping.
regards
Paul
Hi Archduke
ReplyDeleteThanks for your comments
The trouble with a wargame is that with a poor dice throw at the wrong time you can lose the advantage of elite brigades, and can then lose that advantage for the remainder of the campaign.
The advantage is that you are very reluctant to commit them, which is historically correct
regards
Paul