Battle of Riopar 8 September 1813
The photo shows the wargames
table at the end of the battle. The
Spanish artillery and two of the three infantry brigades are in retreat. The third infantry brigade is trying to cover
the retreat of the rest of the corps.
Casualties have been
light. The Spanish have lost 800
infantry casualties. The Italians have
lost 100 gunners and 3 guns.
Campaign map 9 September 1813
On the left 3rd
Spanish corps has abandoned Riopar and its depot
It is retreating south towards
Calasparra, the garrison is moving east
16th Italian corps
has entered Riopar and taken the depot and supplies there
This looks like a convincing
French victory over the Spanish.
But things are not always as
they seem.
The effect of campaign
casualties is not obvious, but can have a major impact on both victors and the
defeated. Most campaign casualties are
replaced, providing that the corps can break contact, avoid further fighting
and resupply.
First, and most important, all
casualties can be replaced except for
the first 10% in each brigade
Infantry brigades within a
corps can move all casualties, except 10%, to another brigade. This results in one brigade having heavy
casualties, but the rest only 10%
Gunner casualties are replaced
first, then cavalry and then infantry.
This means that any brigade
which suffers casualties will have at least 10% for the remainder of the
campaign. The effect of this is minus
one on all morale and combat tests. In
effect an elite brigade become an average one.
An average brigade becomes a conscript one. A conscript brigades becomes very vulnerable
for the remainder of the campaign.
The loss of gunner and cavalry
casualties are particularly damaging in any campaign. But in one set in southern Spain they can
make the difference between victory and defeat.
The Spanish Army have a lot
more infantry than the French. They
have more conscript brigades, and are slightly less effective for morale and
combat. They have less cavalry than the
French, and their troopers are conscript against French average. Their gunners are the same quality as the
French.
So the French rely heavily on
their better and more numerous cavalry.
They are also outgunned in numbers and equal in quality of gunners.
At Riopar the Spanish lost 800
infantry. This has reduced two brigades
by 10%. One is an average brigade, the
other is conscript. Both will remain
reduced for the remainder of the campaign
The Italians lost 100 gunners
and 3 guns. This is 10% of their corps
artillery. None of these casualties can
be replaced for the remainder of the campaign.
The effect is minus 1 on morale and combat tables.
The Spanish Army has four
corps. Each corps artillery has 1000
gunners and 30 guns. This gives them a
total of 4000 gunners and 120 guns
The French Army has three
corps. Each corps artillery also had
1000 gunners and 30 guns. They now have
2900 gunners and 117 guns.
The effect is not just
numbers. Each time the Italian
artillery fire they will have minus 1 for a hit. Each time they test morale they will also
have minus 1 to pass. In wargame terms
this is a significant disadvantage.
So the Italians may have won
the battle of Riopar, but it may have been a pyrrhic victory
Thistlebarrow,
ReplyDeleteI like the idea that winning a battle does not ensure that the winner will be in a better position than the loser to win the next battle of a campaign ... or - in fact - the entire campaign.
All the best,
Bob
Hi Bob
ReplyDeleteThanks for your comment
Battle casualties are always a problem in a wargame camapign. There is a real danger that a poor dice throw in the first wargame, leading to a serious defeat, will then have too much influence on the remainder of the campaign.
I make each brigade carry the equivelent of one casualty (in wargame terms) throughout the rest of the campaign, but allow them to replace the remainder. This in effect is a minus one on each subsequent combat or morale throw. If enough brigades have such casualties the whole corps become much more brittle, and less effective.
It is simple and works well
best regards
Paul
You seem to have arrived at a really simple but effective way of dealing with casualties Paul. One wants a method to replace many of the battlefield 'losses', but there must be some impact too.
ReplyDeleteCan a unit improve in quality with time and success on the battlefield (apologies if this is something that you have covered previously)?
James
Hi James
ReplyDeleteThanks for your comment.
Because each of our campaign phases represent a relatively short period (similar to the Waterloo campaign) I do not allow brigades to improve in quality during that phase. But all brigades are full strength again at the start of the next phase.
Retaining 10% casualties per brigade (or one casualty in wargame terms) still allows the brigade to function. But it reduces its combat and morale by 1 on each dice throw. This in turn makes it much more brittle. And the more brigades within a corps with the same casualties make the whole corps more brittle. By the end of a campaign phase it is not unusual for a corps to break and rout due to just one casualty, which results in a series of morale tests.
regards
Paul