Campaign
Tactical Map
The
second role of guerrilla bands is to attack and capture French supply convoys.
The
map above shows the situation on day 8 of the campaign. The French have advanced south and are preparing
to attack Linares. They now have now
taken six towns and established six depots.
In doing so they have created six guerrilla bands.
Although
the French have sufficient supplies, more than half of them are at the main
depot in Probete (top centre). They can
move a maximum of four days supplies up to three squares (by road) per
day. Suchet orders Probete to move four
days supplies to Baylen (centre of map).
Because there are no guerrilla bands close enough to attack, they reach
Baylen.
To
attack a French convoy a guerrilla band must be in an adjacent square. Because they only have a maximum of three
days supplies, the guerrilla can only remain in such a square for one day, and
then have to return to their village to resupply.
The
French do not have to detach an infantry brigade to act as escort to the supply
convoy. Each convoy, whatever its size,
has a combat ability of a conscript infantry brigade.
The
outcome of the ambush is decided by the throw of a D6.
The
attackers gain plus 1 if two guerrilla attack at the same time
They
lose minus 1 for each 10% casualties.
Roll
1D6
1 –
Guerrilla lose 10% casualties and rout
2 –
Guerrilla lose 10% casualties, are shaken and retreat
3 –
Guerrilla suffer no casualties but retreat without supplies
4 –
Guerrilla suffer no casualties but retreat without supplies
5 –
Guerrilla capture supplies
6 –
Guerrilla capture supplies
Because
it is so difficult to position a guerrilla band in the correct square to ambush
a convoy, most guerrilla activity is against isolated garrisons.
You
will find the campaign rules for guerrilla here
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