Spanish guerrilla garrison town of
Serrejon
The
objective of my campaign is to allow me to use all of my model soldiers and
scenery on the wargames table on a regular basis.
To
do so I have had to develop wargame rules for such "difficult" nations as the
Spanish. I have done so by giving all
nationalities plus and minus points.
All corps are the same size, and all cavalry and artillery similar in
performance. However infantry brigades
have different morale, skirmish or volley ability.
Most
important is that luck, in the form of a dice throw, plays an important part
in the game. So it is possible for a
Spanish line infantry brigade to defeat a French one. Possible, but they will require better luck
with the dice than the French.
My
wargames rules are designed for brigades to be the lowest formation. This caused problems when I decided to
introduce Spanish guerrilla warfare in the PBEM campaign. I felt it was necessary, because it played
such a large part in the historical campaign.
We
have used them for a year or so, but they do not “feel” right.
Apart
from the Spanish regular army there are nine militia brigades, one in each city
and town. They are not allowed to move
outside the town, and require a regular brigade to establish and run a supply
depot. When the French occupy a city or
town the militia brigade becomes a guerrilla band. They move to the nearest village and harrass
the French.
So
far so good. But the actual use of them
has been very confused and either too effective, or not effective enough.
I
have always considered that their role should be three fold
Observe
and report the French location and movements
Attack
isolated French garrisons
Ambush
messengers
I
have rules for all three, but they are too generous to the guerrilla. They can attack at will, and run very little
risk to themselves.
So
I have decided to amend the campaign rules.
First
their ability to roam will be restricted.
They will have to be based in a village or farm. Their maximum supplies will be three
days. So they can move one day. Observe, ambush or attack for one day. They must then return to their base the
third day and resupply and recruit the next day.
So they will only be able to perform one operation every four days.
A
dice throw will decide the outcome of any ambush or attack. They will require 5 or 6 to capture a
messenger or inflict damage on a garrison.
2 or 3 they fail and must retreat.
1 or 2 they suffer casualties and rout.
So a one in three possibility of success. But also similar odds to lose casualties and rout.
If they capture a messenger they will receive a copy of the French orders (to all corps) for that day.
If they attack a garrison the French will not be able to gather supplies whatever the outcome.
I
am hoping that the new, simplified rules will encourage the British and Spanish
commanders to make better use of their guerrilla.
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