Brunswick Tactical Map with square grid
I have had a busy week working on the new
campaign maps.
I want to convert all of the tactical maps
from a square grid to a hex grid. This
will allow the campaign commanders much more flexible movement options. In place of the four sides of each square to
move through, there will be the five sides of a hex grid.
In order to transfer it from the map to the
wargames table I will still need a square grid map, as each square shows the
exact terrain on the wargames table.
This will mean making two maps for each campaign area.
To start I upgraded the existing square
grid maps. I am always working out
better configurations for the table layout.
Previously I just tried to make them look more interesting for the campaign
commanders. But with the hex map this is
no longer necessary.
My current favourite configuration is one
town or city and four farms or villages.
This will leave four squares for hills, woods etc. This will be the basic table layout. If there is a river it will affect the
number of farms or villages. If it is
hilly or wooded terrain it will also affect the number of farms or villages.
As I convert the existing tactical maps the
location of the city and eight towns remain the same. As does the position of each river. I plot these on the standard map. If the area is particularly hilly or wooded
I also plot that.
Brunswick is in the hilly and wooded
terrain of the Harz mountains. So this
particular map (above) has a lot of hilly squares.
On the current square maps it is a little
difficult to comprehend the open areas and possible movement routes.
Brunswick Tactical Map with hex grid
This is the same area using the new hex
map.
The green squares are difficult terrain,
either hills or woods.
The clear squares may have minor terrain,
such as small woods
But they are clear enough to allow
unhindered movement.
I have found that most campaign commanders
do not really plan their proposed battle area.
Indeed many battles are unplanned, with all available corps marching to
the sound of the guns. So I do not
think many players will miss the more detailed square maps. I will send them a copy anyway, so they can
use the more detailed maps if they wish.
I have already sent out the replacement
tactical maps, both square and hex. I
will be using them from the end of the current move.
It will be interesting to see if anyone
prefers, or dislikes, them enough to comment
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