fighting in built up area and woods (buildings and some trees removed)
Our house rules work quite well for this type of combat,
particularly if it is one brigade to one brigade. But we have always had a problem with more
than one brigade attacking at the same time.
We had different rules for fighting at the edge, or inside. Inside is always one brigade on one
brigade. So no problems. But at the edge there can be multiple
brigades attacking a single defending brigade.
There are two options for the attacker, depending on his
corps orders. If he is on “attack” he
fights hand to hand. If he is on “engage”
he can only skirmish.
Skirmish is no problem.
The defenders can fire once, and dice for which brigade suffers
casualties by rolling a dice. The
attackers can fire once per brigade within 4”. Each brigade rolls 1D6, and needs a 6 or
more to hit.
Elite skirmishers add 3
Normal skirmishers add 2
Poor skirmishers add 1
Each casualty minus 1
Attackers delete 1 (for firing at hard cover)
Defenders delete 1 (for being spread throughout the
building)
Hand to hand is the problem. We want to give the defenders a good chance
of holding for a long time, such as at Hougoumont at Waterloo or the Granary at
Essling. But we also want to give the
attackers a chance to win.
We have tried various options, but found them all
wanting. This week I think we found the
answer.
Instead of trying to calculate all brigades as one combat,
we have decided to calculate each attacking brigade as one combat. So if there are five brigades attacking we
calculate five combats.
In hand to hand combat it is the morale, or class, that
counts.
Elite troops plus 1
Poor troops minus 1
Each casualty minus 1
Outnumber enemy two to one plus 1
Garrison plus 2
The interesting part comes next. Having calculated the plus and minus the
higher rolls 2D6.
2-3 winner routs with
30% casualties
4-5 winner
retires shaken with 20% casualties
6-7 draw both
disordered with 10% casualties
8-9 loser retired
shaken with 20% casualties
10+ loser routs
with 30% casualties
So the player attacking a build up area has to decide
whether to go for the low risk choice of skirmishing, or the high risk hand to
hand fighting.
We particularly like the risk of the stronger side risking a
defeat due to poor dice. But now that
each brigade is a single combat, even if unlucky the attacker will only lose
one brigade at a time.
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