Prussians retreat to Schwerin
Battle of Ludwigslust
1st Prussian Army – resupply at Boltenhagen
2nd Prussian Army – retreat to Schwerin
3rd Prussian Army – battle of Ludwigslust
3rd French Army – rally and regroup at Ratzeburg
1st French Army – occupy Gadebusch
2nd French Army – attack Ludwigslust
Battle of Ludwigslust
The French deploy their infantry and cavalry out of artillery range, but place their artillery within range of the Prussian infantry. They protect their gunners by placing their cavalry just out of range of the Prussian guns, but within counter charge move of any attempt to charge their gunners. This tactic worked extremely well, as can be seen by the high number of Prussian infantry casualties
They then attacked on both flanks. On the left bank of the river Elbe, 6th corps advanced to take the bridge. They won the cavalry melee, and forced the defending infantry to retreat in square. The French cavalry then crossed the bridge to threaten the Prussian artillery on the right bank of the river.
On the opposite flank 4th corps artillery opened fire on the garrison of the farm, who retreated with 30% casualties. The French infantry could then occupy the farm out of range of the Prussian artillery.
Before the French could advance in the centre the Prussian army started to withdraw towards Ludwigslust. This started at move 8, when it was too late for the French to pursue and still have time to attack before nightfall at move 12.
Once more the Prussians had won a technical victory. They had delayed the French attack for most of the game, and then withdrew rather than try to defeat the main French attack.
The
Prussians lost 6 infantry, 1 cavalry and 2 gunners.
The French
lost 1 gunner
Comments
The
Prussian tactic of holding their ground for 6 to 8 moves and then withdrawing
before the French attack has proved very effective, and very difficult to
counter.
The French must soften up the Prussians before launching their main attack. Otherwise they risk taking very heavy infantry casualties as they advance into artillery short range and face the skirmish and musket fire of the defending brigades.
There are only two ways this can be done. The artillery can try to inflict casualties on the defending artillery, cavalry or infantry (in that priority). However time is very limited. The attackers take about four moves to advance and deploy just out of artillery range. They then manhandle their guns into range and hope to win the artillery battle. But they have a maximum of four moves to do so, because it will take at least four moves to reach the game objective (usually the town).
If the attackers fail to achieve this will artillery fire, they must send forward their cavalry to either charge the enemy gunners or cavalry. If they then lose their cavalry without weakening the enemy more the attackers have lost the game. Infantry alone cannot hope to win against stronger artillery, cavalry and infantry.
However the most notable aspect of this game has been the huge difference in casualties between the attacking French and the defending Prussians. But despite this the French were unable to prevent the Prussians retreating before they could reach them.
For once I am going to fight a second day. This will pit the now stronger French against the Prussian held town. It will be interesting to see how it works out, given the unpredictable effect of the dice on morale and combat effects.
Thistlebarrow,
ReplyDeleteSo, another pyrrhic victory for the Prussians … and the possibility of a second day of battle. Very interesting, and I look forward to seeing what happens next.
All the best,
Bob
Hi Bob
ReplyDeleteNice to hear from you again
It seems to be happening a lot recently, especially since I started using our latest wargame rules
it is important to keep the 12 game moves to represent 12 hours in the campaign. But I will have to consider whether it is possible to achieve a victory within that time.
regards
Paul