3 June 1813 – Northern Germany – Day 3
Prussians
attack Lauterberg
In the north both armies regroup and resupply
In the centre French retreat to Goslar, Prussians occupy Hartzburg
In the south Prussians attack Lauterberg
The battle of
Lauterberg – end of move 12
All three Prussian corps attack
On the right the French counter attack and drive them back into the
woods
In the centre 2nd corps take the left half of the town
The reserve of 2 infantry, 2 artillery and 1 cavalry brigade, fail to
take the right half
On the left 3rd corps break and rout 9th Polish
corps.
At nightfall the French hold half of the town and claim a victory
However they have lost more casualties and will have to retreat during
the night
Comment
The larger
armies result in a more complex wargame
Each of the
three corps on either side fight an independent battle
Both commanders
create a reserve to tip the balance.
1st
Prussian corps lost the battle on the right
2nd
Prussian corps took half of the town in the centre, but were unable to take all
of it
3rd
Prussian corps won the battle on the left
The French won
because they held half of the town at nightfall
Except on their
left, the French fought a defensive battle
The Prussian
reserve artillery had to support their losing left flank
This prevented
them from supporting the main attack on the town
When the
Prussian right was stabilised, the artillery were in the wrong place.
The French
withdrew their artillery on the right of the town
But they were
still able to prevent the Prussians attacking the right of the town
This allowed
them to hold half of the town until nightfall
The Prussians
won the battle on the left
The whole Polish
corps was broken and routed
But 3rd
corps were too far away to support the attack on the town
An interesting
and quite complicated battle
It highlighted
many of the problems raised by the larger three corps per side armies
The attacker has
to spread his army across the whole table
He must then
create a reserve to reinforce whichever of his three corps have the most
success
However it can
be quite late in the 12 hour/move day when it becomes which corps that is
And almost
certainly some of his army will be in the wrong place at the end of the game
This feels like
a realistic result.
Once a corps has
been committed to attack, it could not be suddenly redeployed to meet an
unexpected setback
This happens a
lot in wargames, but almost never in real life
It makes the
creation of a reserve essential, as it was again in real life
And if the
reserve could also only be committed once
If, as in this
case, it was used to restore a setback on the right it could not also be used
in the centre
After three
battles the new larger three corps armies are providing different and
interesting tactical problems
This was the
intention, so well pleased with the results so far.
Thistlebarrow,
ReplyDeleteAn interesting result to an equally interesting battle.
The French win … but suffer greater casualties and feel the need to withdraw from the town; The Prussians lose … but suffer fewer casualties and occupy the town once the French have withdrawn.
This seemed to me to be a very historical result, and your move to three corps per side certainly has generated some interesting battles.
All the best,
Bob
Hi Bob
DeleteNice to hear from you
This may well be a case of winning the battle, but losing the war. The side which holds the town at the end of the game is the winner. But this is often because the attack runs out of time, and night saves the defender. In that case the defender usually retreats overnight. So the real winner is the attacker.
Not a good campaign so far from the French, and indeed Napoleon. When this campaign ends I will write up the difficulties of wargaming with Napoleon and the Imperial Guard - if I remember that is!
Hope you are feeling a little better
best regards
Paul and Jan