1 June 1813 – North Germany - Day 1
The
campaign opens with a surprise attack on Vienenburg
In the north 3rd Prussian army attack 2nd French
army at Vienenburg
In the centre both armies resupply
In the south both armies resupply
The battle of Vienenburg – end of move 2
The French occupied the town, but not the hills on either side
The Prussians entered the table at the start of move 1
There was a race for the hills, which the French won
The battle opened with cavalry melee along the whole front
The French had some success, but were eventually all routed
The Prussian cavalry and artillery then concentrated on the French
gunners
They were deployed in front of the town, but vulnerable without infantry
or cavalry support
As the Prussian cavalry prepared to charge the French gunners withdrew
into the town
This allowed the Prussian artillery to advance and unlimber at short
range of the town
Meanwhile the Prussian infantry attacked the hills either side of the
town
Three brigades were routed, but the Prussian cavalry then supported
their infantry]
This forced the French infantry to form square, which were broken by Prussian columns
With the loss of both hills, and Prussian artillery at close range, the
French garrison withdrew
Prussian infantry were then able to occupy the town unopposed
A convincing Prussian victory
Comment
This was the
first wargame with the larger three corps armies on each side.
You will see
from the photo above that one corps occupied each scenic square
The French CinC
formed a grand battery of the guns from all three corps in front of the town
The Prussians
did not arrive on the table until the start of move one
Both Prussians
and French were the same distance from the hills either side of the town
This resulted in a race to occupy the hills, which the French won
The Prussian
CinC took command of half of 8th corps, plus artillery from 9th
corps
He sent the guns
forward to engage the French gunners
But both his
infantry, and 8th corps, remained outside the range of the French
artillery
7th
and 8th Prussian corps advanced to attack the hills
The cavalry
covered this advance, and were quickly engaged by the French cavalry
After a
prolonged melee the Prussians won and the French horsemen routed
This allowed the
Prussian cavalry and artillery to concentrate on the French gunners
When they
withdrew their guns into the town the Prussians could attack the centre
But first there
was hard infantry fighting for possession of the hills
The French soon
had the upper hand, and it looked likely that both attacks would fail
But as the
gunners withdrew, the Prussian cavalry moved to support their infantry
This forced the
French infantry to form square, and they were no match for the columns
The battle ended
in a convincing Prussian victory.
However a closer
look at the casualties will show just how close it was
The French have lost 7 infantry and 4 cavalry casualties (3200 men)
The Prussians have lost 7 infantry, 3 cavalry and 1 artillery casualties (3200 men)
A very different
wargame with three corps per side slogging it out
Had the French
not lost all of their cavalry it would have been very different
The French
gunners would have dominated the centre
The French
infantry would have held both hills
The Prussians would have lost the battle.
Thistlebarrow,
ReplyDeleteI’ve just read the more detailed battle report on your 1813 Campaign blog, and it was interesting to see the blow-by-blow report as well as the summary in this blog post.
The Prussians seemed to have mastered the use of cavalry and infantry operating in support of each other, and this seems to have been the deciding factor.
I liked the three corps per side you used in this battle. It really did seem to portray to sort of fighting that took place during the Napoleonic Wars particularly well. It certainly gave me something to think about.
All the best,
Bob
Hi Bob
DeleteThanks for your comments
I like the feel of the larger armies, and I do think it reflects Napoleonic warfare better.
When I set up the orders of battle the intention was that there would be four "corps" per side. This would allow one corps per square, and fourth in reserve. In theory this would give a more crowded battlefield, which sounds right. But as a wargame it was too crowded when the fourth corps was committed. I ended up with figures packed from one side of the table to the other, and no room to manoeuvre.
The campaign then dictated that only one or two corps could concentrate to fight, so the battles were much smaller than planned. However I quite liked not being able to cover the whole table, which allowed the attacker to find weak spots. This resulted in armies of two corps as standard for the campaign.
The new orbat is a compromise, and seems to work well. Not sure yet whether this is just because it gives me new options on the table, or whether the ratio of troops to ground is really better. Only time will tell.
best regards
Paul