26 May 1813 - Southern Germany - Day 6
Massena continues to fight to hold Obersdorf, Kufstein and Worgl
7th army fight to defend Obersdorf
8th army deploy east of Kufstein
9th army redeploy around Worgl
Schwarzenberg orders an attack on Obersdorf
1st army attack Obersdorf
2nd army regroup at Sankt Johann
3rd army retreat to Kitzbuhel
Battle of Obersdorf
Both armies started the battle with moderate casualties from earlier
battles
This results in brittle morale, and makes them more likely to fail
morale test and rout
After just 8 moves (out of 12) the whole Bavarian army is in retreat
towards the town
The Austrians pursue, but are unable to catch up with them
At nightfall the Bavarians still hole Obersdorf, and can claim victory
Casualties have been very light on both sides
Bavarians lose 1 infantry, 2 cavalry and 1 gunner casualties (700 men)
Austrians lose 2 cavalry casualty (200 men)
3 Bavarian brigades in rout, 1 Austrian brigade in rout
Comment
I recently made
a decision to fight battles for towns in front of the town, rather than in it
This was to
avoid having to storm built up areas in every wargame
However the
unanticipated result is much faster wargames, because both sides start the
battle in the open
Much less
opportunity for artillery to play a role, and much more likely to have early
(and decisive) cavalry melee
This is
particularly so when both armies start the game with casualties and brittle
morale
In this
particular game the initial cavalry melee went to the defending Bavarian
cavalry
This should have
resulted in the collapse of the Austrian attack.
However the
Austrian cavalry rallied (needed and got 5 with 1D6)
Their artillery
were also effective and they continued the attack
The Austrians
soon bogged down in the centre, but success on both flanks overcame this
problem
On the opposite
flank the Bavarians deployed behind a fortified farm house, safe from artillery
fire
But they lost
the cavalry melee, and the winning Austrian cavalry pinned the infantry in
square
After just 6
moves (out of 12) the Bavarian commander (Jan) started to withdraw to the town
They moved so
fast that the Austrians were unable to catch them
So at nightfall
the Bavarians held the town
This made them
winners of the battle
However they
will not be able to withstand a second day of battle
They have lost
both cavalry brigades and one infantry brigade
Their gunners
have suffered casualties, making them less effective
If the Austrians
can attack again tomorrow the Bavarians will be forced to retreat and abandon
the town
The only thing
that can save 7th Bavarian army is the supply situation of 1st
Austrian army
Without checking
the campaign stats I honestly don’t know what that is
So, like me, you will have to wait for next blog post to find the outcome
Thistlebarrow p,
ReplyDeleteReading your battle report, I’m left feeling that this is more of a draw than a victory, even though the Austrians seem to have prevailed overall.
As this campaign progresses, it feels as if we are not going to see either side gain much in the way of a decisive victory … but things might change after the next battle.
All the best,
Bob
Hi Bob
ReplyDeleteThanks for your comment
This was another inconclusive game. As a delaying battle it worked well for the Bavarians. They delayed the Austrians by offering battle, then withdrew to the town. Perfectly reasonable and acceptable, but frustrating for the Austrians who rightly felt that they had won by making the enemy retreat.
These problems arise every few months. One side finds a weak link in the rules, and quite understandably exploits it. The other side looks for a solution, but the problem is a weak rule rather than poor tactics.
I dislike changing rules to overcome an unexpected probelm, partly because as often as not they result in one or more further unforseen probelms!
The problem is 12 moves equal 12 campaign hours - which is one day. The obvious solution is fight a second day of battle. At present I can' see any other solution.
regards
Paul