Sunday, 28 August 2022

Kufstein Campaign Day 6


26 May 1813 - Southern Germany - Day 6

Massena continues to fight to hold Obersdorf, Kufstein and Worgl

7th army fight to defend Obersdorf

8th army deploy east of Kufstein

9th army redeploy around Worgl

 

Schwarzenberg orders an attack on Obersdorf

1st army attack Obersdorf

2nd army regroup at Sankt Johann

3rd army retreat to Kitzbuhel

 

Battle of Obersdorf

Both armies started the battle with moderate casualties from earlier battles

This results in brittle morale, and makes them more likely to fail morale test and rout

 

After just 8 moves (out of 12) the whole Bavarian army is in retreat towards the town

The Austrians pursue, but are unable to catch up with them

 

At nightfall the Bavarians still hole Obersdorf, and can claim victory

 

Casualties have been very light on both sides

Bavarians lose 1 infantry, 2 cavalry and 1 gunner casualties (700 men)

Austrians lose 2 cavalry casualty (200 men)

3 Bavarian brigades in rout, 1 Austrian brigade in rout

Comment

I recently made a decision to fight battles for towns in front of the town, rather than in it

This was to avoid having to storm built up areas in every wargame

However the unanticipated result is much faster wargames, because both sides start the battle in the open

Much less opportunity for artillery to play a role, and much more likely to have early (and decisive) cavalry melee

This is particularly so when both armies start the game with casualties and brittle morale

 

In this particular game the initial cavalry melee went to the defending Bavarian cavalry

This should have resulted in the collapse of the Austrian attack.

However the Austrian cavalry rallied (needed and got 5 with 1D6)

Their artillery were also effective and they continued the attack

 

The Austrians soon bogged down in the centre, but success on both flanks overcame this problem

 

On the opposite flank the Bavarians deployed behind a fortified farm house, safe from artillery fire

But they lost the cavalry melee, and the winning Austrian cavalry pinned the infantry in square

 

After just 6 moves (out of 12) the Bavarian commander (Jan) started to withdraw to the town

They moved so fast that the Austrians were unable to catch them

So at nightfall the Bavarians held the town

This made them winners of the battle

 

However they will not be able to withstand a second day of battle

They have lost both cavalry brigades and one infantry brigade

Their gunners have suffered casualties, making them less effective

 

If the Austrians can attack again tomorrow the Bavarians will be forced to retreat and abandon the town

The only thing that can save 7th Bavarian army is the supply situation of 1st Austrian army

Without checking the campaign stats I honestly don’t know what that is

So, like me, you will have to wait for next blog post to find the outcome

2 comments:

  1. Thistlebarrow p,

    Reading your battle report, I’m left feeling that this is more of a draw than a victory, even though the Austrians seem to have prevailed overall.

    As this campaign progresses, it feels as if we are not going to see either side gain much in the way of a decisive victory … but things might change after the next battle.

    All the best,

    Bob

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  2. Hi Bob

    Thanks for your comment

    This was another inconclusive game. As a delaying battle it worked well for the Bavarians. They delayed the Austrians by offering battle, then withdrew to the town. Perfectly reasonable and acceptable, but frustrating for the Austrians who rightly felt that they had won by making the enemy retreat.

    These problems arise every few months. One side finds a weak link in the rules, and quite understandably exploits it. The other side looks for a solution, but the problem is a weak rule rather than poor tactics.

    I dislike changing rules to overcome an unexpected probelm, partly because as often as not they result in one or more further unforseen probelms!

    The problem is 12 moves equal 12 campaign hours - which is one day. The obvious solution is fight a second day of battle. At present I can' see any other solution.

    regards

    Paul

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