Sunday, 28 August 2022

Kufstein Campaign Day 6


26 May 1813 - Southern Germany - Day 6

Massena continues to fight to hold Obersdorf, Kufstein and Worgl

7th army fight to defend Obersdorf

8th army deploy east of Kufstein

9th army redeploy around Worgl

 

Schwarzenberg orders an attack on Obersdorf

1st army attack Obersdorf

2nd army regroup at Sankt Johann

3rd army retreat to Kitzbuhel

 

Battle of Obersdorf

Both armies started the battle with moderate casualties from earlier battles

This results in brittle morale, and makes them more likely to fail morale test and rout

 

After just 8 moves (out of 12) the whole Bavarian army is in retreat towards the town

The Austrians pursue, but are unable to catch up with them

 

At nightfall the Bavarians still hole Obersdorf, and can claim victory

 

Casualties have been very light on both sides

Bavarians lose 1 infantry, 2 cavalry and 1 gunner casualties (700 men)

Austrians lose 2 cavalry casualty (200 men)

3 Bavarian brigades in rout, 1 Austrian brigade in rout

Comment

I recently made a decision to fight battles for towns in front of the town, rather than in it

This was to avoid having to storm built up areas in every wargame

However the unanticipated result is much faster wargames, because both sides start the battle in the open

Much less opportunity for artillery to play a role, and much more likely to have early (and decisive) cavalry melee

This is particularly so when both armies start the game with casualties and brittle morale

 

In this particular game the initial cavalry melee went to the defending Bavarian cavalry

This should have resulted in the collapse of the Austrian attack.

However the Austrian cavalry rallied (needed and got 5 with 1D6)

Their artillery were also effective and they continued the attack

 

The Austrians soon bogged down in the centre, but success on both flanks overcame this problem

 

On the opposite flank the Bavarians deployed behind a fortified farm house, safe from artillery fire

But they lost the cavalry melee, and the winning Austrian cavalry pinned the infantry in square

 

After just 6 moves (out of 12) the Bavarian commander (Jan) started to withdraw to the town

They moved so fast that the Austrians were unable to catch them

So at nightfall the Bavarians held the town

This made them winners of the battle

 

However they will not be able to withstand a second day of battle

They have lost both cavalry brigades and one infantry brigade

Their gunners have suffered casualties, making them less effective

 

If the Austrians can attack again tomorrow the Bavarians will be forced to retreat and abandon the town

The only thing that can save 7th Bavarian army is the supply situation of 1st Austrian army

Without checking the campaign stats I honestly don’t know what that is

So, like me, you will have to wait for next blog post to find the outcome

Sunday, 21 August 2022

Kufstein Campaign Day 5


25 May 1813 - Southern Germany - Day 5

Marshal Massena prepares to defend Obersdorf, Kufstein and Worgl.

7th army deploys east of Obersdorf

8th army retreats to Kufstein

9th army battle of Worgl

 

General Schwarzenberg continues to attack

1st army prepare to attack Obersdorf

2nd army occupy Sankt Johann

3rd army attacks Worgl

Battle of Worgl

Both armies lost heavy casualties during this hard fought battle

The French moved forward to attack, rather than wait for the Austrians to do so

The Austrians held their ground, and repulsed the French]

However they lost too many casualties to then attack the fortified town

 

French lose 9 infantry, 7 cavalry and 1 gunner casualties (4400 men)

Austrians lose 10 infantry and 5 cavalry casualties (4500 men)

Comment

For some time our wargames have involved the defending side deploying either side of the town, with the commander taking a couple of elite brigades from each corps to reinforce the town.   The attacking army would also create an elite attack force in the middle, often including the artillery from at least one of the corps, and would attack the town.

This was driven by the campaign supply rules.  This required each corps to stay within supply distance of its main supply town.   This was usually the one behind the town being attacked.  To build up the forward towns as the main supply base risked losing everything if they lost the battle.

However the result was really a wargame consisting of a short siege followed by the storm of the town.   This game was a deliberate attempt to move away from this model.

Worgl is one of the three most westerly towns in the campaign, so there was not a town further east to become the main supply base for 3rd army.   It is also just one days march south of Kufstein, which is the main supply base for the whole French army of central Europe.   So the defending French army could be deployed in front of Worgl, and one of the two corps would still be within one day’s march of Kufstein.

You will see from photo 2 above how this looked on the wargames table.   The French are deployed in the three centre squares.   Worgl is behind the centre of the French position, and is held by two militia brigades.   The Austrians started the game off table at the bottom of the photo, but entered the table at the start of move one.

Jan (who commanded the French army) decided to attack the Austrians as they entered the t able.   This was not in my original plan, but it did add an interesting edge to the game.   The result was a very hard fought battle, and one in which neither side could use their artillery effectively.   This photo is taken at the end of move two, and already a cavalry melee has been fought.   This is because both armies are moving towards each other.

The result was a short, but very hard fought, wargame.   It finished at the end of move 8 (out of a possible 12 moves.  By then most brigades of both brigades were in rout, or very close to doing so.   This is partly because they all started the game with casualties from earlier battles, but also because there was a lot of close combat fighting very early in the game.

I enjoyed it, and it has prompted me to consider changing the orders of battle.   At present there are two corps in each army, who deploy across three scenic squares on the table.  This was done to create a lot of space to manoeuvre.  But it resulted in both armies having to create a “reserve” under command of the CinC.  I am looking at the option of increasing to three the number of corps in each army.  This would allow one corps to deploy in each of the three scenic squares.  It would also allow the commander to create a real reserve to reinforce any breakthrough or concentrate elite troops to create the breakthrough.   This is all at the planning stage at present, but is looking very likely.   It is likely to be introduced for the next campaign phase to see how it works on the table.

Sunday, 14 August 2022

Kufstein Campaign Day 4


24 May 1813 - Southern Germany - Day 4

Marshal Massena moves to support Sankt Johann

7th army retreat to Oberaudorf

8th army attacked at Sankt Johann

9th army deploys in front of Worgl

 

General Schwarzenberg continues to attack

1st army occupied Walchsee

2nd army attacks Sankt Johann

3rd army redeploys to attack Worgl

Move 4 - Austrians prepare to attack

Austrians take Sankt Johann and rout three brigades defending town

Baden corps (left) is broken and routed

Bavarian corps (right) hold hill but fail to support garrison

Bavarians lose 5 infantry, 2 cavalry and 1 gunner casualties (2300 men)

Austrians lose 2 infantry and 2 cavalry casualties (1000 men)


Comment

This game was interesting because Sankt Johann is a walled town.

This makes it particularly difficult to storm, unless the garrison is weakened first.


The Bavarian commander (Jan) had taken command of the town, and reinforced the militia garrison with two elite infantry brigades.   This would be a very difficult nut to crack.

 

The Austrian commander (me) created a reserve of two elite grenadier brigades in the centre.

3rd corps would attack on the right, 4th corps on the left.   The reserve would support whichever one had the most success.

Move 12 – end of game

3rd corps (on the right) lost the opening cavalry melee and had to be content with pining 11th Bavarian corps.   4th corps (on the left) won their cavalry melee and went on to rout 12th Baden corps.

At the end of move 9 the artillery of both Austrian corps deployed within close range of the town and opened fire on the garrison.   At the same time the reserve infantry closed to skirmish with the garrison.   The militia brigade (left half of town) were soon shaken, and then routed by the Austrian grenadiers.   The elite brigade (right half of town) held out until the end of move 11.   They suffered 20% casualties and were being replaced by the third brigade, when the second Austrian grenadier brigade stormed and routed them both.

Even at close range it requires a total of 6 with 2D6 to cause 10% casualties to the garrison.   Infantry require 6 to cause the same casualties by skirmish fire, and they can only fire alternative rounds (they lose minus 1 for firing last turn).   So I was surprised that I was able to take the walled town.  I expected a draw, with the Bavarians holding the town but having suffered heavy casualties and having to retreat. 

Another interesting game, and the campaign is going very well for the Austrians.

Sunday, 7 August 2022

Kufstein Campaign Day 3


23 May 1813 - Southern Germany - Day 3


Marshal Massena is determined to hold the Kufstein/Salzburg border

7th army to hold Walchsee

8th army to hold Sankt Johann

9th army to rally at Worgl

 

General Schwarzenberg wants to follow up his victory at Kitzbuhel

He also orders reserve depots to forward all available supplies to forward depots

1st army to attack Walchsee

2nd army hold Inzell

3rd army occupy Kitzbuhel

Battle of Walchsee

Austrians win the battle of Walchsee

At nightfall the Bavarians hold half of the town, but have six brigades in rout

During darkness they retreat and abandon the town

Bavarians lose 8 infantry, 2 cavalry and 1 gunner casualties (3500 men)

Austrians lose 3 infantry and 1 cavalry casualties (1300 men)

   

Comment

The battle was much closer than the casualties and final outcome would suggest.

 

The Austrians lost the first attack on the town, which was held by a militia brigade

Due to a poor dice throw, the attacking Grenadier brigade retreated shaken

Fortunately there were two reserve brigades, and they took half of the town on the second attempt

 

The Austrians also lost the first cavalry melee, but rallied and routed half of the Bavarian army

 

We fought this game twice, which is really very unusual

I always feel that it is important to accept the outcome of the table game

However in the first attempt the Austrians lost so heavily that it would have been the end of the campaign

This was entirely due to poor dice for the Austrians, and very good dice for the Bavarians

The result was almost all of 1st Austrian army were routed with heavy casualties

 

After just three campaign days, and two battles, the Austrians would have been reduced to two armies

It would have been impossible for them to attack the three Bavarian armies

 

Had it been a PBEM campaign, we would have felt obliged to accept the result

But because it is a solo campaign we both agreed to refight the battle

In doing so we salvaged the whole campaign phase.

But I do feel a little guilty to have compromised to do so