Brunswick
Region
We have managed a lot of test play on the new
campaign, and it soon became clear that major adjustments were necessary.
I had planned that the area for each campaign
would be one of the military regions.
Each region has nine districts, and each district would be a wargames
table. But it soon became obvious that
this was too great an area to fit on a 6x6 foot wargames table. For example from Hannover to Hamburg was one
wargames table. But in fact this is
150km. Much too far even for a
fictional campaign.
So I decided to make each district a campaign
area. But to do so I would have to
divide the district into nine towns/villages.
And each one would be a wargames table.
The map above shows how this works for the Brunswick region.
Each square on this map is a wargames table and
one days movement on the campaign map.
The distance from Hannover to Hamburg is three squares, which is three
days march. 50km a day is still
stretching it a little, but is easier to accept than
150 km a day.
Most of them are much shorter. For example Hannover to Brunswick is 60km, a
very reasonable 20km per day.
The second problem was the new supply system.
I had planned to limit each campaign phase by
restricting each corps to seven days supplies, without the option of
resupply. This seemed reasonable in
theory, but did not work in practice.
Each army had to spend time to establish a depot to bring forward their
supplies, then wait to issue them. It
made any advance impossible to support.
So I have planned to revert to the previous
system of supply. Each corps will start
with four days, plus one day in depot.
Each depot will collect one days supplies per day. Each army will have a reserve corps of four
infantry brigades to garrison depots. So
each army can have a maximum of four depots, one for each corps.
Just completed the reorganisation, and hope to
test play the first campaign this week.
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