Campaign Map on 26 September 1813
Both armies are in urgent need
of reorganisation, resupply and reinforcements.
Blucher orders his four corps
to hold, resupply and regroup.
However Napoleon is determined
to prevent the Prussians regrouping.
He orders 1st Guard
corps and Reserve corps to attack Salzwedel
This is the main Prussian
supply base and is defended by 2nd Prussian and reserve corps.
Battle of Salzwedel – end of move 6
All four corps have battle
casualties, but the French less than the Prussians
However the French have to
attack and win.
The Prussians have only to
defend and hold Salzwedel
The Prussian cavalry and
artillery did not perform well in this battle
By midday both cavalry
brigades had been defeated and routed
The gunners had failed to
inflict only light casualties on the enemy infantry
The French gunners were more
effective, and caused more casualties
Their unopposed cavalry forced
the enemy infantry into square
The infantry broke the
Prussian centre and routed five brigades
By late afternoon Blucher was
forced to order a general withdrawal into the fortified city of Salzwedel
Campaign Notes
This wargame would be decided by
the luck of the dice.
The Prussian gunners fired 10
times, but only inflicted one casualty
Both Prussian cavalry brigades were
defeated in melee
But worse both suffered heavy
casualties
And worse still they failed to
inflict heavy casualties on the French cavalry
Without cavalry support the
Prussian infantry were forced into square
They prevented very attractive
targets to the French gunners
And they lost heavy casualties as a
result
The French guard infantry advanced
in three columns
They received no casualties from
enemy artillery or skirmish fire
The leading brigade routed the
centre artillery battery
This caused the adjoining infantry
brigades to test their morale, which they failed
Fortunately the fortified city of
Salzwedel was directly behind them
The fleeing Prussian infantry and
cavalry were able to find shelter in the city
The French have no siege artillery
in this campaign.
Their field artillery is pretty
ineffective against a fortified city
To attack without siege artillery
would be ill advised.
The only option is a siege
The city has four days supplies.
The campaign is designed to provide
good battles to wargame
A siege does not make for a good
wargame
There are no rules for siege
warfare, though they would not be difficult to write
But my preferred option would be to
make the defenders fight to relieve the city
Hence the unrealistic four days
supplies for a major city.
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