Campaign Phases fought in Spain
Albacete is the
twelfth campaign fought in Spain, and the sixth in southern Spain.
Of the six
campaign phases fought south of Madrid, the French won three and the Spanish
also three.
Albacete is
pretty typical of the southern campaigns.
The French tend to do well in the early stages of the campaign, then the
guerrilla bands come into play and the French lines of supply come under
pressure. This slows down the French
advance, and allows the defeated Spanish field army to recover.
In wargames the
French are only slightly superior to the Spanish. But they usually have more cavalry, and this
can be a game winner. However as always
the table top winner is usually the one who throws the best dice.
In this
campaign the French were weaker than usual.
They had three full strength corps and a reserve corps of four infantry
brigades. The Spanish had two corps
similar to the French, and two with less infantry and no cavalry. However the Spanish also had a larger reserve
of nine infantry brigades, one in each town or city. These became guerrilla
bands when their town was captured by the French.
The French were
favourites to win the early battles.
However they could not afford to lose too many casualties in doing so,
and particularly not cavalry or gunners.
This resulted in cautious battles, and the Spanish were allowed to
retreat without pursuit.
As the French
advanced their lines of supply came under attack from the guerrilla. This would not immediately endanger the
field army, but it would weaken it. If
a corps was allowed to run out of supplies it would suffer attrition casualties
until it resupplied.
After three
victories the French had to halt to regroup and resupply, and to reorganise
their lines of supply. The Spanish
launched a surprise attack hoping to catch the French unprepared. This was only partly successful.
Only one corps
is allowed in each map square, which is also four game moves. Four Spanish corps attacked Hellin, which
was held by three French corps. It took
four game moves for the fourth Spanish corps to enter the table, and another
four for them to enter the battle. This
left them only four moves to turn the battle.
Campaign
casualties also played a large part in this campaign. One “hit” on the wargames table becomes 400
infantry or 100 cavalry or gunners in the campaign. Battle casualties are replaced at the rate
of one “hit” per corps per day providing they do not move or fight. However the last “hit” on each brigade is
never replaced. So by the start of the
final battle most brigades in both armies had at least one “hit”. This reduced their combat ability and
reduced their morale, making them fragile on the table. A rout by one brigade would cause all
friendly brigades with 4” to test their morale.
And if they already had a “hit” they would deduct one from their dice
throw. It was quite likely that a
single rout would result in many more brigades joining them
Despite all of
these problems both armies fought hard at the final battle of Hellin. At nightfall (end of move 12) they each held
half of the table. Both had suffered
heavy casualties. Both had lost brigades
in rout. The Spanish lost more than the
French. But both could carry on for a
second day.
However the
Spanish were about to run out of supplies, and were too far north to use their
depots. They were forced to retreat in
order to resupply.
This campaign
was a joy to game. The campaign is
fictional, and only designed to produce good wargames. However the problems were very historical. Supply and attrition decided the
outcome. The French always defeated the
Spanish field army, but fought it difficult to deal with the guerrilla.
Each campaign
suggests areas for improvement, and this one was no different. The two major problems on the table were
command and control and insufficient space to wargame. I will be looking to amend the campaign and
wargame rules to overcome both of these problems in the next campaign phase.
Thistlebarrow,
ReplyDeleteAn excellent summary of the campaign. I thoroughly enjoyed following it.
I look forward to the next!
All the best,
Bob
Hi Bob
ReplyDeleteGlad you enjoyed the campaign, it was good fun playing it as well
The next one should be interesting. It is set in northern Germany and features Napoleon v Blucher. The French army will include the Old Garde. They are not supermen using my wargame rules and the other three corps are relatively weaker than the Prussian corps.
regards
Paul
Quelle suprise! Having followed the early moves and actions of the campaign (before the day job interrupted my following and own posting on blogs) I would not have expected a French victory--albeit a close one.
ReplyDeleteNow to catch up with your current 1813 campaign...
James
Hi James
ReplyDeleteThanks for your comment
I seems a very long time ago that I was doing the Albacete campaign!
We are already on day 6 of the Salzwedel campaign, the one after Albacete.
So you have quite a bit of catching up to do
best regards
Paul