Campaign Map on 7 September 1813
This map shows the location of
each corps and independent brigade on the evening before the campaign starts. It also shows the supply depots for each
army.
There are four corps in the
Spanish field army
In addition there are nine
militia brigades, one for each town
The French also have four
corps
Both armies start the campaign
at full strength
Each French corps has four
days supplies
Each Spanish corps has three
days supplies
The initiative to start the
campaign lies with the French
The Spanish cannot retreat and
concentrate until the French start their attack
Fifth French Army
The French have three corps
Each has 4 infantry, 1 cavalry and
1 artillery brigade
In addition there is a reserve
corps of 4 infantry brigades
These will supply the garrisons of
captures towns and protect lines of supply
The total field army is 16
infantry, 3 cavalry and 3 artillery brigades
Spanish Army
The Spanish have four corps
Two have 4 infantry, 1 cavalry and
1 artillery brigade
Two have 3 infantry and 1 artillery
brigade
The nine militia brigades form the
garrison of each of the nine towns
They can only leave the town when
it is occupied by the French
They then become a guerrilla
brigade
They must still operate around
their original town
The Spanish have 14 infantry, 9
militia, 2 cavalry and 4 artillery brigades
Campaign Notes
The French army has been reduced to
three full corps and one reserve corps
The reserve corps has four infantry
brigades, but no cavalry and no artillery
Their purpose is to provide
garrisons for four French depots
If more depots are required one of
the corps must detach an infantry brigade as garrison
The aim is to reduce the fighting
ability of the French army.
They have the element of surprise
at the start of the campaign
They must take advantage of this by
hitting the forward Spanish corps hard
It is important that they badly
damage at least two of the four Spanish corps
It is also important that they do
not suffer too many casualties themselves
The French have less infantry and
artillery brigades than the Spanish
Their only advantage is in cavalry.
They must try to avoid either
cavalry or artillery casualties in the early battles
French and Spanish gunners are both
average quality
French cavalry are average, Spanish
cavalry are poor
French infantry is slightly better
than the Spanish regular infantry
Supplies will be a particular
problem in this campaign
Each depot will collect sufficient
supplies each day to feed one corps for one day
To resupply the corps must be
within three squares and not move that day
The further the French advance the
more difficult their supply problems become
Their original depots will soon be
too far away to resupply the advancing corps
To establish a depot in a captured
town the corps must provide a garrison
This must be a full strength
infantry brigade
As each town is captured its
Spanish militia garrison become a guerrilla brigade
Each can attack any isolated French
garrison or supply column
To count as support a French corps
must be within one square of the town
You certainly put a lot of thought and planning into these campaigns Paul, and the map is excellent.Gives a very realistic background to your battles. Have you ever deviated into other periods or are you strictly a Napoleonics man?
ReplyDeleteHi Lee
ReplyDeleteThanks for your comments.
The campaign has developed and improved over the years, and each campaign phase builds on the lasts. So it mostly runs itself.
We did try Ancients way back in 1972, using Airfix Romans and Ancient Britons. But it did not last long. In fact it took longer to paint than it did to tire of playing.
It has always been Napoleonic's, and I can't see that changing now.
But I do envy folk like yourself who have a wide spread interest.
best regards
Paul
Another beaut set-up for a campaign Paul. I'll follow the resulting battles/games with interest. It seems to be a challenging task for the French!
ReplyDelete(Are there periods other than Napoleonics?!! :) )
I am wondering, do you and Jan always take one side or the other, or do you take different forces in different campaigns?
Hi James
ReplyDeleteThanks for your comment
We have always been strict Napoleonic period only. We did dabble with Ancients many, many years ago. I enjoyed painting the Airfix Romans and Ancient Britons, but we could never get interested in the period.
Jan does not take part in the campaign itself. I explain the background to the wargame when I set it up but that is the full extent of her interest in the campaign. Usually she takes the side which is defending in the current campaign phase. This is because I prefer to carry on the campaign direction on to the wargame table. So she probably plays more defensive games than I do. But if the campaign calls for her army to attack she is happy to do so.
best regards
Paul
That's an interesting way to 'choose' sides. It makes it somewhat random then, I'd guess and mixes up who is whom a bit?
ReplyDelete(Having read your discussion with Lee above, my comment about Napoleonics was meant to be a funny one. Unfortunately, it fell flat! :) I like to refer to myself as a "chauvinist"—in the original meaning of the word!!)
All the best,
James
Hi James
ReplyDeleteSorry I missed the joke, but it is quite easy to do on the internet (as I have found to my sorrow in the past).
I have two hats in the campaign. With the map campaigh I write orders for both sides, and consequently tend not to be not too worried about who wins a battle. The campaign design directs the flow. When corps run low on supplies they have to move within supply range and halt to resupply. As the campaign develops this greatly reduces the options of the two commanders.
On the wargames table it is completely different. We both want to win each battle, and the game takes over. Because we both know the rules so well, most games are decided by the dice. We may start each game with a "clever plan", but they rarely last longer than the first lucky 6, or unlucky 1.
regards
Paul