Campaign map
My wargame rules are based on
LFS, and my command and control rules are derived from them. There
are two types of commander, one is the CinC and the other the corps
commander. Each have their specific
roles. The CinC allocates the corps
objective and their corps area. Only he
can change either. And he must be in
base contact to do so
There are a maximum of four
corps in each army. On the campaign map
only one corps can occupy each map square.
The map above shows the location of each corps on the eve of a major
battle.
Game move 6
The problem is how to make use
of the CinC role.
In defence it is pretty
easy. All corps start the game on hold
orders. The only one which is likely to
change is the corps in reserve. By
placing the CinC with that corps commander he can change orders with the
minimum of delay
However for the attacker it is
much more difficult. All four corps
start off on engage orders. This means
that they can skirmish with the enemy, but they cannot melee. To do so the CinC must change their orders
to attack.
With four corps all
skirmishing with the enemy the CinC is placed in base contact with the corps
most likely to advance to contact.
However if more than one corps wants to do so one must wait a
considerable time for the CinC to move to them. This is particularly so if one is on the
opposite side of the table. The CinC
can only move 16”, and it would take three moves to reach the corps
commander. In a game which lasts a
maximum of 12 moves this is a serious problem.
One option is to allow the
CinC to move more than 16”, but that defeats the object of making command and
control difficult. It also means that he
has a turbo charged horse which moves many times faster than any other animal
on the table.
The other option is to review the
role of the CINC and the corps commander.
At present the CINC rolls one
D10 and adds 3 if gifted, 2 if average and 1 if poor. The total is the number of command points (CP)
he has that turn. It takes 3 CP to
change the orders of a poor corps commander, 2 CP for an average and 1CP for a
gifted commander.
Each corps commander has the
same CP if he is gifted, average or poor.
He also has 1CP for each formed brigade under his command (none if
disordered, shaken or in rout). It
takes 1CP to move and 1CP for each order issued. If he wants a brigade to move half distance
and then change formation that would take 2CP. This works well, because he must prioritise
the orders he issues each turn. And as
his brigades suffer loss of morale he suffers loss of CP.
I am considering how to allow
the corps commander more freedom to change his objective, but still impose some
restrictions.
I am also considering how to
change the role of the CinC, but still make him relevant to the game.
If I find a workable solution
you will be the first to know!
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