Battle with four corps per side
Purpose of Command and Control Rules
My problem with the role of
the Army Commander has caused me to reconsider what I want to achieve with
Command and Control rules. I have used
them since I wrote my “house rules” about ten years ago. They were derived from LFS, and have changed
little.
This week I have tried to
“tinker” with those rules, but found that I created more problems than I
solved. So I have decided to reconsider
the whole concept of Command and Control.
In my games I have two levels
of commander. There is one army
commander and up to four corps commanders.
The main purpose of my Command and Control rules is to prevent the corps
commander reacting too quickly to something which is happening outside his zone
of control.
At the start of a move a poker
chip is placed in a box for each army and corps commander. They are drawn one at a time and this
determines the sequence of activation of all commanders.
At present we use Command
Points (CP) to restrict the number of orders any commander can issue each
turn. I like this system because it is
easy to understand and keep track of.
Role of Army Commander
He commands between one and
four corps commanders
I want him to restrict the
range of options open to the corps commanders.
His orders confirm the
objective and area of operations of each corps commander
They also confirm whether the
corps should hold, move, engage, attack or retreat
Only he can change this
stance.
Role of Corps Commander
He commands four infantry
brigades, one cavalry brigade and corps artillery brigade
Infantry brigades use column,
line and square formations. They also skirmish,
volley fire and have hand to hand combat.
I want to restrict the zone of
command to ensure that all brigades remain within 8” of the corps commander.
I want to make command more
difficult as brigades suffer casualties and loss of morale.
Current Problem
The role of the Army Commander
is in keeping with the historical role.
However it does not transfer well to the wargames table.
The Army Commander performs
well when there are only one or two corps on the table. By keeping the two corps relatively close he
can move to either within one move and change their orders.
But as the numbers of corps
increase to three or four this becomes much more difficult. It can take two or even three moves for him
to reach a corps commander. In a game
which lasts a maximum of twelve moves this is too long, particularly for an
attacking army.
I need to redefine the role of
both types of commander to ensure that there is the required delay in reacting
to change of circumstances, but not so much that it slows down the game too
much.
I want to keep the general
outline of the command and control as at present. But I have to find a way to allow the corps
commander to react within one, or at most two, moves.
I also want to find a more
useful role for the Army Commander. At
present he spends the whole game riding around the battlefield playing “catch
up”