The campaign is organised in five geographical areas, three in Germany and two in Spain. Each area has one French and one allied army. The sequence is normally north Germany, north Spain, central Germany, southern Spain, and southern Germany.
This is a fictional campaign, although the background is historical.
When the campaign was PBEM there were ten players, one commanding each French or allied army. All five areas were gamed at the same time, though each was kept separate for the other four.
When it started as a solo campaign, and now that it has reverted to a solo campaign, only one geographical campaign area is gamed at a time. This is because I find it too complicated and confusing the play the role of ten army commanders at the same time.
Each campaign phase lasts six to ten campaign days, and normally provides four to six battles to wargame. They are designed to provide a short campaign similar to the Waterloo campaign. It is fought over a similar area and the objective is a city just as Brussels was in the Waterloo campaign. The campaign ends when one side takes their objective, and demonstrates that they can hold it. This usually means that they have defeated the other side.
The campaign then moves on to the next phase. Both armies start the campaign at full strength and with four days supplies. They are usually deployed in such a way that both have an equal chance of gaining the campaign objective.
This sequence allows each of the ten armies to be used in rotation. It also avoids having to continue with a campaign when one side has clearly lost or both are so disorganised that they require long periods to recover.
This completes my explanation of the Comprehensive Wargaming System. There is nothing new in what I have done, I have simply tried to do it in a more organised way. I would describe it as “Joined Up Wargaming”.
I hope that you have found it useful, or at least interesting. If anyone would like any help to adopt this system to their own wargaming I would be very happy to help if I can.