An encounter battle is
where both corps are marching towards each other, both are off table and will
arrive at the start of move one. 13th
French corps is on left and 4th Prussian corps in on the right. “No mans land” is the centre square.
I
received a comment on last week’s blog asking how I can ensure that a wargame
is completed in 12 moves without sacrificing a lot at the tactical/table top
level. This is a really good question,
and I should have given more time to explaining it in the previous blog. It is a little too complicated to answer in
a few lines, so I promised to answer it in detail this week.
First
I should remind you that there are 12 hourly moves in the campaign, and there
are 12 moves in the wargame. So each
move on the table is one hour in the campaign.
In
those 12 hours a corps can move three map squares, providing that they are on a
road.
In
the campaign enemies are not allowed to enter the adjacent square, which I call
“no mans land”. If they attempt to do
so a battle is declared, and the wargame table set up to represent the nine
squares on the map, with the “no mans land” square in the centre of the table. The battle is set up with corps located as
they were at the end of the previous day.
A standard battle is
where both sides are deployed and ready to attack, with just the “no mans land”
centre square between them. 4th
French corps artillery is limbered and the corps ready to advance into
artillery range. 1st
Prussian corps is in defence, have unlimbered their artillery ready to fire and
positioned some of their troops behind the town.
There
are three types of battle which can be fought as a wargame. An encounter battle is when both armies are
marching towards each other. A standard
battle is when both are deployed the day before with just the “no mans land”
square between them. A defensive battle
is when one side is deployed in defence and the other will advance to attack
them. All three are shown in the
photographs.
There
are normally three distinct stages to all of our campaign battles fought as a
wargame, each are four moves long. The
first is the approach and deployment phase.
The attacker enters at his end of the table and it takes four moves to
deploy ready to attack
The
second stage is the artillery combat.
The centre square, or “no mans land”, is slightly more than long
artillery range. So one or both, corps
have to advance within artillery range and deploy. This gives an advantage to the defender. The defending artillery then has four
attempts to hit the attackers. The
attackers normally have three moves.
The
third stage is the close combat battle.
The attacker now advances to musket range, and a skirmish and volley
fire takes place. As he does so the
defender have two more moves to hit him with artillery fire, the second
probably at short range. The battle is
usually decided with combined artillery, skirmish and volley fire.
A defensive battle is
where one side is deployed and have hold orders, the other is advancing with
orders to engage or attack. 4th
Spanish corps are deployed in the centre
square to hold the road approaching the town.
“No mans land” is the centre left hand square. 16th French corps will enter that
square from the left at the start of move one.
In
a minority of battles this can prove ineffective, or we may be reaching nightfall
(move 12). Either commander can at any
time decide to charge and engage in hand to hand combat, however he has to
issue specific orders to do so. In a multi
corps battle only the CinC (not the corps commander) can do so. This type of combat always results in
casualties to both corps, often heavy casualties. It is heavily influenced by the dice throw,
so it is a risky thing to order.
Normally
as night nears, say move 11 or 12, both sides have brittle morale due to battle
casualties. Very often one good, or
bad, dice throw will cause one brigade to rout and that will often result in
adjacent brigades joining them. With the
result that there is a clear winner and a clear loser.
We
have fought 252 campaign battles as wargames in the past ten years, and only in
four or five have we had to fight a second day to decide the outcome.
No comments:
Post a Comment
I have set the settings for comments to come to me before posting so that I will not miss any