Campaign battle set in Spain
I aim to complete one campaign
move each week. And over the previous
six years I have pretty well achieved that timetable, with breaks for holidays.
However this week I have had to
impose a campaign pause in order to clear a backlog of battles to be
wargamed. It is only the second time
that I can remember having to do so.
The aim of the campaign is to
provide battles to wargame. I have
designed it to do so, without causing this type of problem. However the direction of the campaign is in
the hands of the twelve commanders and they decide where and when battles will
be fought.
I have recently made drastic
changes to the campaign, which has resulted in this backlog.
First I changed the tactical map
so that the towns were further apart north to south. This makes command and control more
difficult, but it also is more likely to provide more smaller battles.
Second I changed the victory
conditions for each campaign phase.
Previously a commander had to take, and hold, the city in the centre of
the map. But he also had to defeat the
enemy army. This resulted in the more
cautious commanders taking a long time to concentrate their army and then
moving very slowly to battle.
The new victory conditions are to
take and hold the city for five campaign days.
This rewards the more aggressive player who makes a dash for the
city. It also makes it dangerous to take
too long to prepare the attack. Because
if it then fails there is not time for a long recovery and to plan a second
attack.
I have also set the number of days
for each campaign phase to ten, with the option to extend it to twelve. Previously there was no limit.
The result is a spate of battles
to be wargamed. And because four of the
six campaign phases started at the same time, the initial battles all happen on
the same day.
All six campaign phases run to the
same timetable. It is possible to have
one or two days between the six phases, but no more than that. The campaign diary, which includes daily
updates on each campaign phase, is published three days after completion of
that campaign day. This ensures that by
the time the detailed map is published on the diary blog the information will
be three days late. But it does mean
that all six phases have to work to the same timetable.
Still, better to have too many
battles to wargame than none at all.
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