The campaign has suffered from a run of resignations over
the past month or so, with one leaving in July and two in August. This was unusual, in the previous seven
months only two players had left. I
suspect it may be due to the summer months when real life becomes more interesting
and enjoyable. Whatever the reason,
three out of twelve is a lot of players to leave within such a short period.
The campaign is designed that one or two players can leave
without causing too much disruption.
There are six campaign areas, each with one allied and one French
commander. So if one player leaves, the
other five campaign areas carry on as normal.
If I do not have a reserve player I usually take on the command of the
one who left, as I feel it is unfair to ask a new player to take on a command
which is often in a mess. Indeed that
is often the reason the player leaves, or at least he leaves his command in a
mess whether that is the reason or not.
Of the three who left, two were from the same campaign area,
namely Wellington and Soult in the western Pyrenees. To overcome that problem I declared that
both had agreed a short truce to recover from two recent battles. Both commands had suffered heavy casualties,
so that was a reasonable excuse to allow a short break.
Each campaign day takes one week of real time to process, so
even a month break would only be four campaign days.
The third player was the French commander defending central
France against the Prussian advance to take Brussels. The Prussian commander did not wish to start
a new phase, and it would not have been fair to allow a new commander to take
on the French. So I have taken on that
command myself until we reach a point where either the Prussian army wins, or
the Prussian commander is happy to accept defeat.
It’s always a little disappointing when a player leaves the
campaign, let alone three in such a short space of time. It is, of course, completely
understandable. Each campaign phase is
designed to last about three or four months, so it is not a very long period to
commit. However real life gets in the
way and circumstances and commitments change.
But I am very pleased that the campaign design is sufficiently robust to
overcome these challenges.
The PBEM campaign has run nonstop since April 2009. It started as the 1813 campaign, and has
gone through many adjustments and changes.
It started with two players, then four and now twelve. It has provided me with more than five years
of enjoyment running the campaign, plus Jan and I with many enjoyable
wargames. The 1813 campaign provided us
with 64 battles over four years. The
1814 campaign is much more effective is providing battles to wargame, 60
battles in 17 months.
To keep up the good work I need another two, or perhaps
three, commanders. I have posted in the
usual forums to recruit suitable players.
Within 24 hours I have already had three replies. I then send each one a description of what
is involved in the campaign, so that they know what will be expected of
them. No one has been put off in the
past, so I am hopeful that all three will take on a role.
If anyone reading would like to take part you would be very
welcome. There is an ongoing demand
for new players, and it’s very useful of have a short reserve list. The role is not difficult. No great strategic or tactical knowledge is
required, common sense and an interest in the period is more than enough. In my role of joint umpire and chief of
staff to each army I ensure that no one goes too far wrong.
If you would like to give it a try join the Yahoo campaign
forum by clicking the link top right.
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