Sunday, 15 June 2014

Excellent Campaign Feedback

Prussian Tactical Map

I often comment that I get very little feedback when I raise subjects on the campaign forum.   Well this week has been an exception.   There have been 32 comments in the past 7 days.

This will be partly due to having recruited two new players for the campaign.   They obviously have more questions than the longer playing players.

In addition one of the regular players commented that he would like a larger tactical map, and to have the towns less regularly spaced.   I can see his point of view, for the tactical map is not very realistic looking.   All of the towns are exactly three squares from each other.   This is because that is one days march, and it makes it easier to calculate movement and resupply. 

His other comment was that he would like a larger map would create even more problems.   The current map is 45 square miles.   It was my intention to have a similar sized campaign area to the Waterloo campaign.   The distance from Charleroi to Brussels is 38 miles

But mostly it is due to a new member of the forum, who applied just too late to fill one of the two campaign vacancies.   Ion Dowman is a New Zealander, who is working on a campaign sytem very similar to my own.   Better still he has a blog where he records his progress.

Ion has asked a number of searching questions about my campaign, and has commented on the current series of questions on the forum about supply.   Its a shame that he did not apply before the two vacancies are filled, I am sure he would have been a great asset.

I have found his blog to be very interesting, and am looking forward to following his progress with his campaign.  His blog is called Archduke Piccolo and you will find it here


Archduke Piccolo said...

Thanks for the 'plug', Paul! I'm working on an 'Old School' but simple (one brain cell, ideally) combat system at the moment. I'm having to clear some space to play test the idea...

Sometimes the trick to understanding an unfamiliar system is to ask the right question. That's the trick, of course: what is the 'right' question?

thistlebarrow said...

Hi Ion

I like "simple" in the old school sense. But getting the balance between simple and satisfying can be difficult.

Knowing what you want to achieve is the secret. Finding how to achieve is the fun part. And fine tuning it all is the long term part. All lead to satisfying and fun wargaming. Far better than struggling with a commercial set of rules which is not designed to do what you want to do.

I will follow your journey with interest.