Prussian Tactical Map
I often comment that I get very little feedback when I raise
subjects on the campaign forum. Well
this week has been an exception. There
have been 32 comments in the past 7 days.
This will be partly due to having recruited two new players
for the campaign. They obviously have
more questions than the longer playing players.
In addition one of the regular players commented that he
would like a larger tactical map, and to have the towns less regularly
spaced. I can see his point of view,
for the tactical map is not very realistic looking. All of the towns are exactly three squares
from each other. This is because that
is one days march, and it makes it easier to calculate movement and resupply.
His other comment was that he would like a larger map would
create even more problems. The current
map is 45 square miles. It was my
intention to have a similar sized campaign area to the Waterloo campaign. The distance from Charleroi to Brussels is
38 miles
But mostly it is due to a new member of the forum, who
applied just too late to fill one of the two campaign vacancies. Ion Dowman is a New Zealander, who is
working on a campaign sytem very similar to my own. Better still he has a blog where he records
his progress.
Ion has asked a number of searching questions about my
campaign, and has commented on the current series of questions on the forum
about supply. Its a shame that he did
not apply before the two vacancies are filled, I am sure he would have been a
great asset.
I have found his blog to be very interesting, and am looking
forward to following his progress with his campaign. His blog is called Archduke Piccolo and you
will find it here
Thanks for the 'plug', Paul! I'm working on an 'Old School' but simple (one brain cell, ideally) combat system at the moment. I'm having to clear some space to play test the idea...
ReplyDeleteSometimes the trick to understanding an unfamiliar system is to ask the right question. That's the trick, of course: what is the 'right' question?
Cheers,
Ion.
Hi Ion
ReplyDeleteI like "simple" in the old school sense. But getting the balance between simple and satisfying can be difficult.
Knowing what you want to achieve is the secret. Finding how to achieve is the fun part. And fine tuning it all is the long term part. All lead to satisfying and fun wargaming. Far better than struggling with a commercial set of rules which is not designed to do what you want to do.
I will follow your journey with interest.
regards
Paul