Campaign Map with corps and supply depots
Most campaigns seem to spend a great deal of time and energy on supply and resupply.
I can understand why, most commanders also spent a great deal of time and energy on it.
And with an historical campaign it is critical to get it right.
With a campaign like mine, which is fictional and designed to provide good wargames, it is less important. Or so I always thought.
It started as a solo campaign, and I could just fit in supply problems as and when I felt like it.
I could create an objective based on supplies without any need to justify it.
When I changed to PBEM campaign supply was not even included in the campaign rules.
Most players seemed to accept this without comment.
It made their life easier, and meant less administration for me.
As the PBEM campaign progressed and evolved I felt the need to introduce supply rules.
The first attempt was very simple, and designed to stop corps racing around the map
Each corps had to be within 15 miles (three map squares) of a supply depot to resupply
They could establish a supply depot in any town.
It took one infantry brigade one day to do so
The brigade had to remain there as garrison.
Each such depot could resupply two corps.
At least one player found this too complicated.
I remember an email which informed me that
“commanders did not bother with supplies, they had staff to do all of that”
New supply rules have now been introduced.
The campaign starts with each corps having five days supplies
A further five days supplies are held at the main supply depot
That depot will receive two days supplies each day from “the rear”
That depot will also receive one day’s supplies from each depot with a garrison
So each army will need three depots (plus the main depot) to maintain that situation.
This seems pretty simple and straight forward to me.
But then it would – it was my idea.
It seems to be much less simple to some of the campaign players