Map showing corps operational areas
I’m pretty pleased with how our PBEM campaign allows
fighting campaign battles on the wargames table, and moving the result back
into the campaign.
In my limited experience of taking part in PBEM this has
always proved a major problem, indeed caused all three campaigns that I took
part in to end without comment from the organisers.
I designed my campaign from the wargames table up, and I
suspect this is pretty unusual. The
whole campaign is designed to fight wargames on my size table using my size
armies.
There are six corps commanders, three per side, and a
different player takes on each role. I
try to make it as interesting and challenging as possible, and to allow them as
much freedom of choice as possible. I
also encourage them to support each other, and here lies a major problem.
You can see the three corps boundaries in the map above,
French on the left and Austrians on the right.
Each square on the map is the same as one square on my wargames
table. The table consists of nine
squares, three wide by three deep. The
map has been carefully designed so that I can create a wargames table from any
combination of squares. But it does
mean that my maximum table is three by three squares.
Each corps has two divisions, and the corps operational area
is three squares deep. So there should
always be at least one free square north or south. This is to allow for an adjacent corps to
send one division to “march to the sound of the guns”. This would be the only time that a corps
commander is allowed to move out of his area of operations without the
permission of the CinC (me).
To be able to do so, it must be included as an option in
their current orders. It will take one
campaign move (four hours or four wargame moves) to react, and they must be
able to reach the battlefield the same day.
So they would need to be very close to the battle at the start of the
move.
I try to keep the campaign rules as short and simple as
possible, but this means that not everything can be included.
In previous campaigns this tactic was used quite often, but
not at all in the current campaign. I
am not sure whether this is my fault for not making it more clear to the
players. I have done so in the past,
but there are new players in this phase of the campaign and perhaps they were
not around when it was discussed.
Anyway I have posted an explanation on the campaign forum,
and will include it on the next set of campaign rules.
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