Table at the start of the battle
It took ten campaign moves to produce the first battle/wargame,
but it was worth the wait.
The French general Leval held the town of Aguillar with one
of his two divisions. On the fourth
campaign move General Hill arrived at the town with his 1st British
division. The two divisions carried out
a recce, which resulted in an indecisive skirmish. Both waited for reinforcements.
Leval’s Italian division arrived on move nine, which was
nightfall on 22nd August 1813.
H e immediately ordered his corps to prepare to attack the British at
first light next day.
Meanwhile Hill had received a rebuke from Wellington that he
was taking too long to attack, and allowing the French to concentrate. He was not aware that Leval’s second
division had arrived, but he was aware that his Spanish division was due early
next day. He ordered his British
division to attack at first light.
So the battle of Aguillar was to be an encounter battle.
The game opened with the British moving through the high
ground towards Aguillar. Hill immediately
realised that he was facing two French divisions, and ordered his division to
halt and deploy in an attempt to hold the pass until his Spanish division
arrived.
The first four moves went well for the French. The British cavalry charged but were beaten
by the French. The French gunners
caused more casualties than the British.
The French division pinned the British and the Italian division moved to
outflank them.
At move five the Spanish started to arrive. They were a regular division, and almost as
good as the Italians they faced. They
caused the Italian division to abandon their flank attack and turn to face them
instead.
By now the French infantry columns were closing on the
British. The Portuguese brigade had
already broken due to artillery casualties and the nearest British infantry has
suffered light casualties. The odds
were now firmly in favour of the French, and an allied defeat seemed on the cards.
At the start of move six the British line moved forward and
engaged the leading French column in a firefight. The French were an elite brigade, and given
the British casualties the odds were about even. Now it was down to luck.
The British just won the firefight; the French rolled a low
dice for their morale. The French lost
their morale and routed. Under our
rules any friendly brigades within 4” (supporting distance) have to test morale
for a rout. The nearest one rolled two
D6 for a total of 3. They also failed
and joined the rout.
Next was an Italian brigade in square. They were poor quality infantry (C
class). They rolled a total of 4. Again a fail, again a rout.
Next was a brigade of French dragoons with 10%
casualties. They managed a total of
5. Not a rout, but also a fail
resulting in them being shaken.
Collapse of the French centre
Within one move Leval’s centre had broken and run. One third of his infantry were in rout and
half of his cavalry shaken. The apparent
easy victory had turned into a defeat.
Not a major one, but one that would force him to retreat and abandon
Aguillar.
It was a long wait for the first battle, but it was well
worth it. One of our better wargames in
a long time.
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